Austin English austinenglish@gmail.com wrote:
+@ stdcall D3DXDisassembleShader(ptr long ptr ptr)
...
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly)
LPCSTR -> spec -> str
On Wed, Feb 4, 2015 at 10:02 PM, Dmitry Timoshkov dmitry@baikal.ru wrote:
Austin English austinenglish@gmail.com wrote:
+@ stdcall D3DXDisassembleShader(ptr long ptr ptr)
...
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL
colorcode, LPCSTR comments, LPD3DXBUFFER *disassembly)
LPCSTR -> spec -> str
-- Dmitry.
Thanks, will resend.