This is a continuation to !406. With this MR all the tests pass on Windows. [The next step is to allow the CI to run crosstests on Windows](https://gitlab.winehq.org/giomasce/vkd3d/-/commits/ci3).
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v2: tests: Skip processing resources according to [require] directives.
tests: Do not test matrix majority on SM1-3.
tests: Fix the usage of require directives.
tests: Remove an irrelevant input from a test.
tests: Do not test integral types for SM1-3.
tests: Do not use global half values.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/412
Fixes a hang when joining a multiplayer game in Burnout Paradise Remastered. The game expects to find a space in the device name and spins forever trying if it can't.
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v2: winepulse.drv: Change device description to "PulseAudio Device".
https://gitlab.winehq.org/wine/wine/-/merge_requests/4096
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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v20: vkd3d-shader/tpf: Write out 'switch' statements.
vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.
vkd3d-shader/hlsl: Add a pass to remove unreachable code.
vkd3d-shader/hlsl: Add copy propagation logic for switches.
vkd3d-shader/hlsl: Validate break/continue context.
vkd3d-shader/hlsl: Check for duplicate case statements.
vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
tests: Add some tests for the 'switch' statements.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/361
It's no problem to send fewer of these per MR. I have included the complete set because all but the last introduce no functional changes, and upstreaming a smaller set would leave the changes in a half-done state with unnecessary buffering.
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v8: vkd3d: Store command list commands in a buffer until executed.
vkd3d: Store WriteBufferImmediate() arguments in a buffer.
vkd3d: Store ExecuteIndirect() arguments in a buffer.
vkd3d: Store SetPredication() arguments in a buffer.
vkd3d: Store ResolveQueryData() arguments in a buffer.
vkd3d: Store EndQuery() arguments in a buffer.
vkd3d: Store BeginQuery() arguments in a buffer.
vkd3d: Store d3d12_command_list_clear_uav() arguments in a buffer.
vkd3d: Store ClearRenderTargetView() arguments in a buffer.
vkd3d: Store ClearDepthStencilView() arguments in a buffer.
vkd3d: Store OMSetRenderTargets() arguments in a buffer.
vkd3d: Store SOSetTargets() arguments in a buffer.
vkd3d: Store IASetVertexBuffers() arguments in a buffer.
vkd3d: Store IASetIndexBuffer() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_descriptor() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_cbv() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_constants() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_descriptor_table() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_signature() arguments in a buffer.
vkd3d: Add an internal refcount to struct d3d12_root_signature.
vkd3d: Store ResourceBarrier() arguments in a buffer.
vkd3d: Store SetPipelineState() arguments in a buffer.
vkd3d: Store OMSetStencilRef() arguments in a buffer.
vkd3d: Store OMSetBlendFactor() arguments in a buffer.
vkd3d: Store RSSetScissorRects() arguments in a buffer.
vkd3d: Store RSSetViewports() arguments in a buffer.
vkd3d: Store IASetPrimitiveTopology() arguments in a buffer.
vkd3d: Store ResolveSubresource() arguments in a buffer.
vkd3d: Store CopyResource() arguments in a buffer.
vkd3d: Store CopyTextureRegion() arguments in a buffer.
vkd3d: Store CopyBufferRegion() arguments in a buffer.
vkd3d: Store Dispatch() arguments in a buffer.
vkd3d: Store DrawIndexedInstanced() arguments in a buffer.
vkd3d: Store DrawInstanced() arguments in a buffer.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/294