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v4: user32: Pass real argument to NtUserGetClassName in RealGetWindowClass{A/W}.
win32u: Add support for retrieving real window class ID across processes.
user32: Set real window class ID for user32 standard controls.
win32u/tests: Add a test for real window class name retrieval.
comctl32/tests: Add tests for RealGetWindowClass.
user32/tests: Add tests for RealGetWindowClass.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4092
This fixes a build error on FreeBSD, where Wayland libraries/tools might be present but `linux/input.h` is not unless the `evdev-proto` package is installed and `CPPFLAGS=-I/usr/local/include` is set.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4132
This depends on !412, and might need some finishing touches before being ready.
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v3: ci: Run the HLSL compiler tests on Windows.
ci: Run the HLSL preprocessor tests on Windows.
ci: Run cross tests on Windows.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/413
This series:
- fixes a couple of issues in mach-o modules support
(getting information from system modules in wow setups,
machine information...)
- stops hiding information in some fields between dbghelp
and winedbg (using an extensible solution, where more
information can be shared in the future)
- display elf/mach-o in winedbg (previously mach-o was
reported as elf)
- display PE native vs builtin module information in winedbg
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v2: dbghelp: Remove unneeded parameter to pe_map_file.
dbghelp: Simplified module_find_by_addr().
dbghelp: Set the machine type for mach-O modules.
dbghelp: Use is_host_64bit for handling bitness of mach-o libs.
dbghelp: Rename internal field (system -> host).
https://gitlab.winehq.org/wine/wine/-/merge_requests/3975
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v3: cryptui: Use CertNameToStr(CERT_NAME_STR_NO_QUOTING_FLAG) to disable quoting.
crypt32: Add support for CERT_NAME_STR_NO_QUOTING_FLAG to CertNameToStr().
crypt32/tests: Add some tests for quoted RDN values.
crypt32: Avoid truncating unicode chars.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3729
It's no problem to send fewer of these per MR. I have included the complete set because all but the last introduce no functional changes, and upstreaming a smaller set would leave the changes in a half-done state with unnecessary buffering.
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v7: vkd3d: Store command list commands in a buffer until executed.
vkd3d: Store WriteBufferImmediate() arguments in a buffer.
vkd3d: Store ExecuteIndirect() arguments in a buffer.
vkd3d: Store SetPredication() arguments in a buffer.
vkd3d: Store ResolveQueryData() arguments in a buffer.
vkd3d: Store EndQuery() arguments in a buffer.
vkd3d: Store BeginQuery() arguments in a buffer.
vkd3d: Store d3d12_command_list_clear_uav() arguments in a buffer.
vkd3d: Store ClearRenderTargetView() arguments in a buffer.
vkd3d: Store ClearDepthStencilView() arguments in a buffer.
vkd3d: Store OMSetRenderTargets() arguments in a buffer.
vkd3d: Store SOSetTargets() arguments in a buffer.
vkd3d: Store IASetVertexBuffers() arguments in a buffer.
vkd3d: Store IASetIndexBuffer() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_descriptor() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_cbv() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_constants() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_descriptor_table() arguments in a buffer.
vkd3d: Store d3d12_command_list_set_root_signature() arguments in a buffer.
vkd3d: Add an internal refcount to struct d3d12_root_signature.
vkd3d: Store ResourceBarrier() arguments in a buffer.
vkd3d: Store SetPipelineState() arguments in a buffer.
vkd3d: Store OMSetStencilRef() arguments in a buffer.
vkd3d: Store OMSetBlendFactor() arguments in a buffer.
vkd3d: Store RSSetScissorRects() arguments in a buffer.
vkd3d: Store RSSetViewports() arguments in a buffer.
vkd3d: Store IASetPrimitiveTopology() arguments in a buffer.
vkd3d: Store ResolveSubresource() arguments in a buffer.
vkd3d: Store CopyResource() arguments in a buffer.
vkd3d: Store CopyTextureRegion() arguments in a buffer.
vkd3d: Store CopyBufferRegion() arguments in a buffer.
vkd3d: Store Dispatch() arguments in a buffer.
vkd3d: Store DrawIndexedInstanced() arguments in a buffer.
vkd3d: Store DrawInstanced() arguments in a buffer.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/294