On Tue Oct 17 05:34:53 2023 +0000, Nikolay Sivov wrote:
> We have a number of debugstr_an(..., 4) used for the same purpose in
> different modules. It will give different output if replaced with fourcc
> helper, because of isprint(), but still might be worth considering.
Thanks for pointing that out. I've started to send merge requests to clean those up.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3994#note_48952
It is really nice to be able to double-click batch files and have them run in an interactive console window, just like on Windows.
If this patch doesn't work for you, you may need a newer version of the shared-mime-info package.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4114
Goes atop MR 388 and 401. The last five commits belong to this MR.
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v2: vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
vkd3d-shader/dxil: Implement DX instruction CreateHandle.
vkd3d-shader/dxil: Move the register_address_init() index parameter to position 2.
vkd3d-shader: Clone descriptor scan info from struct vkd3d_shader_desc.
vkd3d-shader/dxil: Read CBV descriptors.
vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
vkd3d-shader/dxil: Read DXIL global flags.
vkd3d-shader: Define more global flags.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/408
Goes atop MR 388 (the error codes would clash otherwise). The last four commits belong to this MR.
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v8: vkd3d-shader: Clone descriptor scan info from struct vkd3d_shader_desc.
vkd3d-shader/dxil: Read CBV descriptors.
vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
vkd3d-shader/dxil: Read DXIL global flags.
vkd3d-shader: Define more global flags.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/401
On Mon Oct 16 22:21:57 2023 +0000, Zebediah Figura wrote:
> Hrm, that's suspicious, IMemAllocator::GetBuffer() returns
> VFW_E_NOT_COMMITTED. Does the VMR's IMemAllocator change by any chance
> when we reconnect? I.e. is IMemInputPin::GetAllocator() actually
> returning the same allocator that it was returning before?
Worth checking, but the answer is they're the same. https://testbot.winehq.org/JobDetails.pl?Key=138797&f101=exe64.report (First - the one already acquired. Second - after changing and sleeping. Third - after decommitting and recommitting.)
As I may have said, I have a vague suspicion this component is haunted.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3970#note_48919