This is used by google-chrome.
I added this hoping to fix an issue, but this was unrelated to input pane.
Not having it doesn't seem detrimental, although since I already implemented this I figured it would be a waste to throw it away.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4251
This is used by google-chrome.
I added this hoping to fix an issue, but this was unrelated to input pane.
Not having it doesn't seem detrimental, although since I already implemented this I figured it would be a waste to throw it away.
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v2: windows.ui: Add stubs for InputPane class
https://gitlab.winehq.org/wine/wine/-/merge_requests/4251
Goes atop MR 409. The last five commits belong to this MR.
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v2: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi().
vkd3d-shader/spirv: Introduce integer width cast instructions.
vkd3d-shader/spirv: Support bool type in spirv_compiler_emit_alu_instruction().
vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg().
vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
vkd3d-shader/spirv: Support VKD3D_DATA_UINT in spirv_compiler_emit_neg().
vkd3d-shader/spirv: Handle the UMUL instruction.
vkd3d-shader/spirv: Introduce an IDIV instruction.
vkd3d-shader/spirv: Introduce an FREM instruction.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436
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v2: vkd3d-shader/spirv: No longer handle builtin array size mismatch in spirv_compiler_emit_input().
vkd3d-shader/spirv: Remove handling of VKD3DSPR_OUTCONTROLPOINT.
vkd3d-shader/ir: Check for vocp usage during IR normalization.
vkd3d-shader/ir: Pass a vkd3d_shader_parser to instruction_array_normalise_io_registers().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/421
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v2: vkd3d-shader/hlsl: Consistently use HLSL allocation functions.
vkd3d-shader/hlsl: Sort keywords.
vkd3d-shader/hlsl: Remove C++ comment lexing.
vkd3d-shader/hlsl: Remove some tokens from the lexer.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/426