Block records are not processed; only the bitcode is validated.
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v8: vkd3d-shader/dxil: Read and validate global abbreviated operands.
vkd3d-shader/dxil: Read and validate local abbreviated operands.
vkd3d-compiler: Introduce dxbc-dxil and dxbc-auto source types.
vkd3d-shader/dxbc: Introduce an option to autodetect the DXBC source type.
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44