On Fri May 12 21:07:04 2023 +0000, Matteo Bruni wrote:
> Ah, now I realize I read the "go further" in the MR description as
> "work". I'd like to know that too.
I kind of ask because—while I don't want to hold up progress upstream—as the person who is both maintaining the Wine-Staging patch, and working on (admittedly long stalled) actual tests for tangents, if this doesn't actually help the bug, all this patch is going to do is add more rebase headache for me.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2795#note_32671
On Fri May 12 21:07:04 2023 +0000, Zebediah Figura wrote:
> Does this actually make the program work?
Ah, now I realize I read the "go further" in the MR description as "work". I'd like to know that too.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2795#note_32670
Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/mesh.c:
> return hr;
> }
>
> +/*************************************************************************
> + * D3DXComputeTangent (D3DX9_36.@)
> + */
Your choice, but I would just get rid of this comment header.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2795#note_32668
This fixes two issues:
- since WineContentView became layer-backed in Wine 6.17, windows do not display correctly on a non-retina monitor when high-res/retina mode is enabled. (The needed downscaling was not being done).
- additionally on macOS 10.13 and earlier, the desired minification/downscaling filter was being ignored, causing poor image quality. Enabling rasterization for the layer seems to work around this and uses the correct filter.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2805