I expect this is going to be tricky to get in. I ran into the following issues:
* test_ShowWindow behaves very strangely on Windows. It seems this isn't typical behavior, and is caused by an interaction with test_SetFocus, but I'm not sure exactly what it does to the thread state that causes this.
* Many of the SetWindowPos flag combinations tested don't actually show the window on Windows, therefore they don't send EVENT_SYSTEM_FOREGROUND. I was able to reproduce this with a stand-alone test, so it seems to be normal behavior.
* Windows can show a window without activating it, and Wine on X11 can't do that reliably for managed windows.
* There are a couple of cases where Windows sends an event and Wine doesn't. I figure it's OK to not cover every case, but I can go back and investigate those if needed.
This interacts with https://gitlab.winehq.org/wine/wine/-/merge_requests/2314, in that the tests don't really test much without it. I applied that MR for my own testing.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/2853
Implements navigation bar featuring:
- back/forward buttons
- go up button
- address crumbs
- hides crumbs when there's not enough space to display all of them
- always shows at least 2 crumbs
- truncating them if needed
- first crumb is at least 56px
- aligns label to the left if truncated
- right clicking on the crumb, or free space, opens a menu with `Copy address as text` and `Edit address` options
- reuses existing crumbs to avoid some flickering
- overflow menu
- ~~first crumb is always moved here~~
- removes the split, if there are no items in the menu
- hidden crumbs are moved here
- left ~~or right~~ click on the button starts address editing
- address edit
- accepts an existing path
- expands environment variables, e.g. `%APPDATA%\Microsoft` -> `C:\users\%USERNAME%\AppData\Roaming\Microsoft`
- errors with a `MessageBox` on nonexistent paths
- refresh button
- changes into go to button when editing address
- DPI scaling
Screenshots:






Remaining issues:
- crumbs not lighting up when hovered sometimes
- can be observed in current file dialog, hovering over dropdown arrow of a file type fixes it for a moment
- crumbs flickering on address change sometimes
- mostly when there's not enough space to display all of them
- `DeferWindowPos` doesn't seem to be atomic in Wine, presumably is in native Windows?
- unexpected address conversion for some PIDLs
- e.g. `Desktop` -> `C:\users\%USERNAME%\Desktop`, which is an entirely different location
- or `My Computer` into an empty string
- known folders are not handled by address edit, e.g. `Desktop`, `My Computer`
- icons are not DPI scaled
- while writing this:
```
0024:fixme:bitmap:NtGdiCreateBitmap planes = 0
0024:err:system:user_check_not_lock BUG: holding USER lock
wine/dlls/win32u/sysparams.c:396: user_check_not_lock: Assertion `0' failed.
wine: Assertion failed at address F7FF8549 (thread 0024), starting debugger...
```
- can't reproduce, happened when clicking on an item in overflow menu
- race condition? cosmic ray?
Addresses following bugs:
- https://bugs.winehq.org/show_bug.cgi?id=29912
- https://bugs.winehq.org/show_bug.cgi?id=50338
- https://bugs.winehq.org/show_bug.cgi?id=51855 (partially? no search box)
--
v13: comdlg32: Add Ctrl+Backspace delete word to IFileDialog address edit.
comdlg32: Use path word break in IFileDialog address edit.
comctl32: Fix PathWordBreakProc.
comdlg32: Keep IExplorerBrowser in IFileDialog focused after Backspace.
fixup: comdlg32: Add address edit to IFileDialog navigation bar.
comdlg32: Add refresh/go to button to IFileDialog navigation bar.
comdlg32: Add address edit to IFileDialog navigation bar.
comdlg32: Add breadcrumb overflow menu to IFileDialog navigation bar.
comdlg32: Add address breadcrumbs to IFileDialog navigation bar.
comdlg32: Add go up button to IFileDialog navigation bar.
comdlg32: Add IFileDialog navigation bar.
comdlg32: Enable visual styles when showing IFileDialog.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1857
Mainly promoting single object components to variables for SM 5.0's RDEF block and lowering combined samplers to separate sampler+texture objects for SM 4.
Following patches (including prepending uniform copies resource components within struct parameters) in:
https://gitlab.winehq.org/fcasas/vkd3d/-/commits/master6c
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v2: vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.
vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().
vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
tests: Add lowering combined samplers tests.
vkd3d-shader/hlsl: Handle resource components individually for SM 5.0.
vkd3d-shader/tpf: Introduce struct extern_resource.
vkd3d-shader/hlsl: Allow derefs to provide the data_type.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209
This fixes some upside-down videos in Secret of Mana. The game plays a NV12 video using MF session and EVR, then calls GetCurrentImage to get the frame RGB data and display it itself.
--
v3: evr: Respect RGB format stride in GetCurrentImage.
evr/tests: Test IMFVideoDisplayControl_GetCurrentImage orientation.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2883
On my Nvidia GeForce GTX 1050 Ti this test is not passing because of considerably different numeric results.
As Giovanni pointed out, this is because my GPU uses the fine derivate and not the coarse derivate to implement ddx() and ddy().
Testing both ddx_coarse()|ddy_coarse() and ddx_fine()|ddy_fine() on the WARP driver shows that both these derivates are the same in coordinates where both X and Y are even, i.e. the first pixel of each 2x2 quad. So the test was modified to only probe on these coordinates.
The new expected values were obtained from running the test using the WARP driver, and ulps adjusted for my GPU.
However, this MR is marked as a draft because I would like to know if the test passes on other GPUs.
--
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/199
Indexing with non-constants offsets requires relative addressing in SM4. In assembly, this is written like in the following example:
```
x1[r1.x + 3]
```
The first part of this patch series only includes support for indexing vectors with non-constant indexes.
Following patches in https://gitlab.winehq.org/fcasas/vkd3d/-/commits/nonconst-offsets-3.
---
Non-constant indexing of vectors cannot be implemented with relative addressing in SM4 because this
indexation cannot be performed at the level of register-components, only whole registers.
Mathematical operations must be used instead.
For floats, the native compiler seems to index an identity matrix, to
get the i-th column, and then proceedes to compute the dot product
between that column and the vector. For ints, bit operations seem to be
performed.
While probably less efficient, this implementation complies with the
type-checking at the IR level and when writing bytecode.
--
v4: vkd3d-shader/hlsl: Support non-constant vector indexing.
vkd3d-shader/hlsl: Lower dot for non-float types.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/207
The D3D12 swapchain code is currently quite messy, probably because it was originally designed around the direct usage of the Vulkan swapchain images, then the support for user buffers was added, and the original design was later phased out. Currently the internal state can be divided in two different sets of objects: the "D3D12 side", which is visible to the `IDXGISwapChain` client and must be preserved at all times (except on the client's request, i.e., when `UpdateBuffers()` is called) and the "Vulkan side" which is private and can be destroyed and recreated more or less transparently (in case the Vulkan swapchain goes out of date or some settings are updated).
This MR begins the process of de-intertwining the helpers that act on one or the other sides, so that the structure of the code is made clearer. The full patch set is at https://gitlab.winehq.org/giomasce/wine/-/commits/chianti.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/2930