This only affects clip and cull distances. The HLSL compiler emits these using
dcl_input, but the previous shader (vertex or TES) will write them as a SPIRV
builtin, and hence we want to read this as a SPIRV builtin as well.
This fixes validation errors in Wine's test_clip_distance().
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/231
As per title, the size columns in My Computer are not showing correct values.
MR changes them as follows:

The D: to H: here are card adapter drives and DVD drive. Turns out they shouldn't show any size at all, and were probably showing whatever uninitialized memory was in `ULARGE_INTEGER`.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3046
This allows access to the in-process cached monitor list and reduces the number of registry calls issued for QueryDisplayConfig (in case of no change) from `4 x monitors` to `1`.
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v7: win32u: Cleanup naming and log messages for QueryDisplayConfig.
win32u: Move QueryDisplayConfig from user32.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2957