This is similar to https://gitlab.winehq.org/wine/wine/-/merge_requests/2684, https://gitlab.winehq.org/wine/wine/-/merge_requests/3004 or https://gitlab.winehq.org/wine/wine/-/merge_requests/3139 but it validates the session transform node behavior with tests.
The tests are added after the changes because they otherwise don't pass and making them pass would be unnecessarily complicated.
I also have some local tests for MF_TOPONODE_WORKQUEUE_ID attributes and how it is supposed to behave. It basically creates new serialized work queues for every source node and assign them to every node downstream. Any sample request or processing operation is done in the associated queue.
When joining streams, queues are assigned downstream one after another and the last assigned queue is used when requesting samples upstream, but when samples are received and processed downstream it looks like the current queue of the source node is used for every downstream operations.
The request behavior seems to be the same when work queues are used, with round robin input requests, and single ProcessInput call followed by ProcessOutput loop until it fails.
This is yet not optimally efficient, and could be improved, for the following reasons:
1) All session operations are serialized together, even unrelated streams, and ProcessInput / ProcessOutput calls may be costly and stalling the pipeline. I believe that native probably allows parallel processing of unrelated stream requests, this needs to be confirmed.
2) MFT_MESSAGE_COMMAND_DRAIN message use isn't ideal, the message forces the transform to process all queued input synchronously, which can take a long time. I haven't checked exactly what native does but I believe it instead uses MFT_MESSAGE_NOTIFY_END_OF_STREAM messages, which would allow us to notify and drain the GStreamer decoder asynchronously.
3) MFT_MESSAGE_COMMAND_DRAIN also doesn't distinguish between input streams and needs to be sent globally. It's unclear how it should be used when multiple input streams are involved, and when one stream ends its segment then start a new segment while other streams don't have yet reached EOS. MFT_MESSAGE_NOTIFY_END_OF_STREAM messages have a stream ID parameter and would be more appropriate to handle separate input streams independently.
--
v3: mf/tests: Add more media session transform tests with multiple inputs.
mf/tests: Add more media session transform tests with multiple outputs.
mf/tests: Add some media session transform call pattern tests.
mf/session: Increase the stream request count when requests are already queued.
mf/session: Request more samples from upstream when necessary.
mf/session: Push transform input samples one by one to ProcessInput.
mf/session: Use helpers to push and pop samples for transform streams.
mf/session: Flush requests in transform_node_deliver_samples when drained.
mf/session: Use a helper to deliver transform node requested samples.
mf/session: Use local variables to access transform node streams.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3245
--
v2: msxml3: Add tests of ValidateOnParse property.
msxml3: Set ValidateOnParse to VARIANT_TRUE by default.
msxml3: Add ValidateOnParse support for IXMLDOMDocument3_{get,set}Property().
https://gitlab.winehq.org/wine/wine/-/merge_requests/3424
- The initial development was done by Matthew Wong in 2019. I split his v2 patch into testing and implementation commits, making changes needed to get it to compile.
- Some of the feedback given on the v2 patch was addressed by Myah Caron's updated patch versions in 2020, which I split out into a few separate commits.
- I also addressed some of the feedback, expanded the tests, and fixed some results based on those tests.
_(Following is the commit message from Matthew Wong's v2 patch)_
Implement functions used by some games (notably LEGO Island) for
determining which 3D object in a scene was clicked by the mouse cursor.
Fighting Steel also uses this function for mouse over. Previous stubs
would cause LEGO Island to crash upon any click and Fighting Steel
to crash on game start. A patch posted years ago on the bug thread
provided the minimum functionality to prevent crashes, but still
rendered large portions of the game inaccessible without them
implemented correctly.
Picking has been implemented by adding a "pick mode" in
d3d_execute_buffer_execute() which skips any drawing functions
leaving just the vertex processing. Adds click tests for each triangle
when in pick mode for creating an array of D3DPICKRECORDs.
Add a D3DPICKRECORD array and DWORD counter to d3d_device. These are
initiated in d3d_device_init(), allocated/written in
d3d_execute_buffer_execute(), and accessed/read in
d3d_device1_GetPickRecords(). The counter is used to determine the array
size (0 meaning array is not allocated). The array is free'd whenever
the data is no longer necessary by d3d_execute_buffer_execute(),
d3d_device1_GetPickRecords(), and d3d_device_inner_Release().
Add a compliance test to ddraw1 to test whether certain screen points
result in successful picks or not, as well as whether the data returned
from GetPickRecords() is valid and correct.
Stress testing reveals this patch's Pick() implementation may have
slight inaccuracies to the original function; occasionally pixels right
on triangle edges result in successful picks when they don't with the
original function (and vice versa). It may be some sort of floating
point rounding error or other algorithm difference that would be
difficult to determine without seeing the original code. In practice, I
believe this inaccuracy is so negligible that it won't produce any
undesirable results for the user.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=10729
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/3420
Today, Wine fails to build with musl libc and Linux kernel 5.14 uAPI
header files.
musl libc doesn't supply any definitions for IPX, such as the SOL_IPX
macro. However, it still provides linux/ipx.h from Linux uAPI header
files if it exists.
Linux kernel wouldn't drop linux/ipx.h from uAPI headers until 5.15,
although IPX support has already been marked obsolete since 2018.
Fix this by not defining HAS_IPX if linux/ipx.h has been included but
nothing defines the SOL_IPX macro.
Status of IPX support from other libcs are noted below:
- bionic: netipx/ipx.h does not exist. linux/ipx.h may or may not
exist. Note that sys/socket.h defines SOL_IPX even if linux/ipx.h is
missing.
- glibc: netipx/ipx.h exists. In this case, Wine assumes IPX support
even if the operating system does not support it in runtime.
- BSD variants: netipx/ipx.h may or may not exist. linux/ipx.h does not
exist. Some BSDs supply SO_DEFAULT_HEADERS instead of SOL_IPX.
--
v2: server: Avoid relying on linux/ipx.h to define SOL_IPX.
ws2_32: Avoid relying on linux/ipx.h to define SOL_IPX.
ntdll: Avoid relying on linux/ipx.h to define SOL_IPX.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3428
SPIR-V says this is undefined behaviour, but Direct3D actually specifies that it
should clamp. Most drivers do clamp, but llvmpipe does not. Hence this fixes a
couple of tests with llvmpipe.
This does of course add overhead to the ftou instruction, but I cannot imagine
that it is a common instruction to execute. This also is not the first time we
perform such checks; cf. udiv.
--
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/289
I expect this is going to be tricky to get in. I ran into the following issues:
* test_ShowWindow behaves very strangely on Windows. It seems this isn't typical behavior, and is caused by an interaction with test_SetFocus, but I'm not sure exactly what it does to the thread state that causes this.
* Many of the SetWindowPos flag combinations tested don't actually show the window on Windows, therefore they don't send EVENT_SYSTEM_FOREGROUND. I was able to reproduce this with a stand-alone test, so it seems to be normal behavior.
* Windows can show a window without activating it, and Wine on X11 can't do that reliably for managed windows.
* There are a couple of cases where Windows sends an event and Wine doesn't. I figure it's OK to not cover every case, but I can go back and investigate those if needed.
This interacts with https://gitlab.winehq.org/wine/wine/-/merge_requests/2314, in that the tests don't really test much without it. I applied that MR for my own testing.
--
v3: win32u: Implement EVENT_SYSTEM_FOREGROUND.
user32: Run tests that notice focus changes early.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2853
This fixes an issue when the path includes non-ASCII characters.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
--
v4: mshtml: Call UrlUnescapeW() with URL_UNESCAPE_AS_UTF8 in is_gecko_path().
shlwapi/tests: Test UrlUnescapeW() with URL_UNESCAPE_AS_UTF8.
kernelbase: Implement URL_UNESCAPE_AS_UTF8 for UrlUnescapeW().
shlwapi/tests: Test UrlUnescapeW() with independent data.
https://gitlab.winehq.org/wine/wine/-/merge_requests/585