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v2: vkd3d-shader/hlsl: Define lit() in HLSL.
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
vkd3d-shader/hlsl: Store the internal name counter in struct hlsl_ctx.
vkd3d-shader/hlsl: Separate an add_user_call() helper.
vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/310
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v6: tests: Add a test for fmod() with vector arguments.
vkd3d-shader: Use ternary operator in fmod() implementation.
vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/268