Running the tests on AMD requires rebuilding the Docker image, unfortunately, so the pipelines for this MR won't work until the MR itself is accepted (and the image is regenerated).
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v7: ci: Briefly document the CI setup.
ci: Execute the tests.
ci: Execute CI also an a runner with an AMD GPU.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/318
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v10: vkd3d-shader/dxil: Implement DX instruction StoreOutput.
vkd3d-shader/dxil: Declare shader outputs.
vkd3d-shader/dxil: Implement the DXIL CALL instruction.
vkd3d-shader/dxil: Replace the result type enum with a bool.
vkd3d-shader/dxil: Validate the function block count.
vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/283
Running the tests on AMD requires rebuilding the Docker image, unfortunately, so the pipelines for this MR won't work until the MR itself is accepted (and the image is regenerated).
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v6: ci: Execute the tests.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/318
Fixes a bug where the statusbar doesn't correctly paint when the parent window is resized. This can be seen in wine notepad.
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v3: comdlg32: Add parent folder button to IFileDialog
https://gitlab.winehq.org/wine/wine/-/merge_requests/3667
> Ok, that is more specific. I can look into adding those tests in a new MR.
Ah, thanks a lot!
> Just to be certain, you do mean no-alpha (0 as in XRGB) as opposed to fully opaque (0xff), correct?
Exactly.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3657#note_43879