This matches what is done in the upstream headers; end users
including d3d12.h don't need to explicitly include d3d12sdklayers.h.
Signed-off-by: Martin Storsjö <martin(a)martin.st>
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v2: include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/373
This goes on top of MR 345.
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v16: tests/shader-runner: Test shaders with dxcompiler.
tests/shader-runner: Replace immediate shader type strings with an enum.
tests/shader-runner: Do not exit if a 'require' directive is not met.
tests/shader-runner: Handle individual keywords in shader directives.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
- Changes to allow WNetAddConnection*() and WNetCancelConnection*() to succeed
regardless of available providers (where none have been implemented yet).
Allowing for manual configuration outside of wine.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3966
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v3: vkd3d-shader/dxil: Read the DXIL input and output signatures.
vkd3d-shader/dxil: Read the DXIL metadata tables.
vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string().
vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().
vkd3d-shader/dxil: Read immediate constant arrays.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/372