Search names in fonts in the order of Microsoft, Mac and finally Unicode platform. This is also the
order win32u uses to load font names.
Fix Granado Espada Japan (1219160) launcher crashes at start in the Japanese locale. The game ships
a font with a broken name record of Mac platform and encoding ID 0 (Roman) but the name string is in
code page 10001 (Japanese). This broken name record is placed before the name records for the
Microsoft platform so it gets selected first. Then the name string in the name record doesn't get
converted correctly to Unicode because of the wrong code page. Thus the EnumFontFamiliesExW()
in GdipPrivateAddMemoryFont() fails to find the font and causes game crash.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5421
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v3: widl: Add support for VT_USERDEFINED to SLTG typelib generator.
widl: Properly align name table entries.
widl: Add support for structures.
widl: Add more traces.
widl: Use generic 'struct sltg_data' for collecting data.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5397
Follow up to !5342. This adds the last missing piece for fixing how `ShellExecute` finds files, and restore the ability of running native unix programs with `ShellExecute`
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v2: shell32: Accept ".so" as a valid program extension.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5400
First change also avoids a leak of classes (later activates) when the transform is successfully connected.
The use of MFTEnumEx is necessary so that the tests work, as they use a locally registered transform.
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v2: mfreadwrite/tests: Test the D3D awareness of source reader transforms.
mfreadwrite/tests: Test the source reader stream change events.
mfreadwrite/reader: Make the GetTransformForStream category parameter optional.
mfreadwrite/reader: Use MFTEnumEx to enumerate stream transforms.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5412