Compilation output from D3D10CompileEffectFromMemory() always
contains $Globals buffer, even if it's empty. That matches
behaviour of 33-39 compilers.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
--
v3: d3d10/tests: Add a test for effect compilation containing empty buffers.
d3d10: Use older compiler for D3D10CompileEffectFromMemory().
https://gitlab.winehq.org/wine/wine/-/merge_requests/5415
Which is what !5255 was supposed to do.
--
v3: winegstreamer: Fallback to input caps only when no parser was found.
winegstreamer: Create the transform parsed caps from wg_format.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5405
Compilation output from D3D10CompileEffectFromMemory() always
contains $Globals buffer, even if it's empty. That matches
behaviour of 33-39 compilers.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
--
v2: d3d10: Use older compiler for D3D10CompileEffectFromMemory().
https://gitlab.winehq.org/wine/wine/-/merge_requests/5415
Compilation output from D3D10CompileEffectFromMemory() always
contains $Globals buffer, even if it's empty. That matches
behaviour of 33-39 compilers.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/5415