Which is what !5255 was supposed to do.
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v2: winegstreamer: Fallback to input caps only when no parser was found.
winegstreamer: Create the transform parsed caps from wg_format.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5405
Convert all consecutive calls to d7_DrawPrimitive(TRIANGLE_FAN) into
a single call to d7_DrawPrimitive(TRIANGLE_LIST) with all the vertices.
Note, it *increase* the number of vertices, but bandwith is much less costly
than multiple calls.
Note, only a very precise subset of the calls get buffered in order to
ensure that the disruption is minimal.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33814
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v21: ddraw: Increasing the vertex batch size on demand
ddraw: add d3d_perf statistics on buffering
wined3d: Add a TRACE in wined3d_streaming_buffer_unmap()
ddraw: Add a local buffer in d3d_device7_DrawPrimitive()
https://gitlab.winehq.org/wine/wine/-/merge_requests/2105
I'm not completely sure what the expectations are regarding these registry key paths, but @afrantzis said Wayland reports adapters in an arbitrary order and this would let us find the right adapter config and their current settings based on their unique name instead.
Other drivers simply format the numeric ID themselves, though might not be 0-based index anymore.
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v2: win32u: Use named sources instead of struct gdi_adapter.
win32u: Rename struct adapter to struct source.
win32u: Use a symlink for the logically indexed adapter config key.
win32u: Split writing adapter to registry to a separate helper.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5137
The Windows 11 message failure only seems to reproduce in a full test run, so we have to make an MR to investigate. I think it's clear with current results that just adjusting the expected sequence isn't going to be a solution.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5408
See also https://bugs.winehq.org/show_bug.cgi?id=56361
This patch makes piped commands work like for example "echo os get version|wmic" or "type file.txt | wmic" where file.txt contains some commands.
(probably used by program in aforementioned bugreport)
Also support interactive mode (wine wmic.exe)
Marked for now as draft.
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v7: wmic.exe: Support interactive mode and piped commands.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5402
Fixes Sim City 3000 Building Architect.
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v5: ddraw/tests: Add tests for multiple devices.
ddraw: Support multiple devices per ddraw object.
ddraw: Sync wined3d render target in d3d_device_sync_rendertarget().
ddraw: Store wined3d state in d3d_device.
wined3d: Factor out wined3d_texture_set_lod() function.
ddraw: Don't apply state in ddraw_surface_blt().
ddraw: Store matrix handle in the global table.
ddraw: Store surface handles in the global table.
ddraw: Store material handles in the global table.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5329