Wine incorrectly inserts a sample copier. D3D awareness is handled per
node, and each node will have their own sample allocator created from
the D3D device manager provided by the session.
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v2: mf/tests: Check that D3D aware attribute has no effect on the topology.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5464
This would eliminate the todo for the precise mad() test in !718. Maybe we need test results on nvidia and intel to decide if we actually want this.
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v6: vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/723
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v33: vkd3d-shader/dxil: Validate shader properties operand counts.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/648
This would eliminate the todo for the precise mad() test in !718. Maybe we need test results on nvidia and intel to decide if we actually want this.
--
v5: vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/723
This would eliminate the todo for the precise mad() test in !718. Maybe we need test results on nvidia and intel to decide if we actually want this.
--
v4: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/723