Wine incorrectly inserts a sample copier. D3D awareness is handled per
node, and each node will have their own sample allocator created from
the D3D device manager provided by the session.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5464
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v2: vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
tests: Add more tests for manual packing.
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
tests: Test HLSL unbounded array syntax.
vkd3d-shader/hlsl: Add SM5.1 shader target strings.
vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/757
Overall this is simpler, results in less verbose SPIR-V code which is easier to debug, and eliminates stuttering issues in Horizon Zero Dawn when run in an SM 6 dev branch with Gio's cfg4 structuriser branch.
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v6: vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
vkd3d-shader/spirv: Emit a uint result for RESINFO_UINT if the dst register is SSA.
vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/749
Overall this is simpler, results in less verbose SPIR-V code which is easier to debug, and eliminates stuttering issues in Horizon Zero Dawn when run in an SM 6 dev branch with Gio's cfg4 structuriser branch.
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v5: vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
vkd3d-shader/spirv: Emit a uint result for RESINFO_UINT if the dst register is SSA.
vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/749