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v2: vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
tests: Add failing test for clip.shader_test in SM1.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744