This would eliminate the todo for the precise mad() test in !718. Maybe we need test results on nvidia and intel to decide if we actually want this.
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v6: vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/723
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v33: vkd3d-shader/dxil: Validate shader properties operand counts.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/648
This would eliminate the todo for the precise mad() test in !718. Maybe we need test results on nvidia and intel to decide if we actually want this.
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v5: vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/723
This would eliminate the todo for the precise mad() test in !718. Maybe we need test results on nvidia and intel to decide if we actually want this.
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v4: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/723
These tests cover code paths untested in DXIL, except for the last commit which is to catch any signed int resource issues.
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v2: tests/hlsl: Add tests for texture UAV signed atomics.
tests/hlsl: Add tests for texture UAV atomics.
tests/hlsl: Add a test for UAV InterlockedExchange().
tests/hlsl: Add a test for a structured UAV scalar store.
tests/hlsl: Add tests for min() and integer max().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/684
Follow up to !5342. This adds the last missing piece for fixing how `ShellExecute` finds files, and restore the ability of running native unix programs with `ShellExecute`
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v4: shell32: Restore the ability of running native unix programs with ShellExecute
https://gitlab.winehq.org/wine/wine/-/merge_requests/5400
I'm working on adding all the intrinsics we haven't implemented yet. Here's sinh, cosh, and tanh.
Sinh/cosh are implemented in the same commit because they forward to the same backing function (because the identities used only differ by a plus or minus).
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v3: vkd3d-shader/hlsl: Implement tanh.
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/740