Wine incorrectly inserts a sample copier. D3D awareness is handled per
node, and each node will have their own sample allocator created from
the D3D device manager provided by the session.
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v2: mf/tests: Check that D3D aware attribute has no effect on the topology.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5464
This would eliminate the todo for the precise mad() test in !718. Maybe we need test results on nvidia and intel to decide if we actually want this.
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v6: vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/723