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v2: Release 9.0.1.
wbemprox: Use separate critical sections for tables and table list.
kernel32/tests: Add tests for critical section debug info presence.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7462
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v2: d3dx9: Don't color key compressed pixel formats on 32-bit d3dx9.
d3dx9: Fixup color key value in d3dx_load_pixels_from_pixels() if necessary.
d3dx9: Set all color channels to zero when color keying.
d3dx9/tests: Add some color key tests.
d3dx9: Move code for format conversion of a single pixel into a common helper function.
d3dx9: Make functions for pixel copying/conversion/filtering static.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7711
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v3: mshtml: Move Option constructor to the window rather than the prototype.
mshtml: Move Image constructor to the window rather than the prototype.
mshtml: Validate builtin host functions in IE9+ using prototype_id rather
mshtml: Store the prototype_id of the last member that contains the needed
https://gitlab.winehq.org/wine/wine/-/merge_requests/7779
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v5: win32u: Add a nulldrv pbuffer stub implementation.
winemac: Use the generic pbuffer implementation.
winewayland: Use the generic pbuffer implementation.
win32u: Introduce a generic pbuffer implementation from winex11.
opengl32/tests: Add more WGL_ARB_render_texture tests.
opengl32/tests: Add more WGL_ARB_pbuffer tests.
opengl32/tests: Avoid leaking contexts.
win32u: Handle some pixel format initialization.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7758
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v4: win32u: Add a nulldrv pbuffer stub implementation.
winemac: Use the generic pbuffer implementation.
winewayland: Use the generic pbuffer implementation.
win32u: Introduce a generic pbuffer implementation from winex11.
opengl32/tests: Add more WGL_ARB_render_texture tests.
opengl32/tests: Add more WGL_ARB_pbuffer tests.
opengl32/tests: Avoid leaking contexts.
win32u: Handle some pixel format initialization.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7758
This fixes a misbehaving proton game that sets MF_XVP_PLAYBACK_MODE.
MF_XVP_PLAYBACK_MODE isn't mentioned in microsoft docs, but it's explained and used in the MIT-licensed [Windows-classic-samples](https://github.com/microsoft/Windows-classic-sampl…
Not sure if mfplat is the right place to add the tests for this since the code is in winegstreamer, but it's very similar to the existing mfplat tests and the test does not interface with winegstreamer directly.
It should be noted that on windows, ProcessOutput errors out if we provide a pSample with MF_XVP_PLAYBACK_MODE unset, wine simply ignores it.
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v7: winegstreamer: Allow caller to allocate samples in MF_XVP_PLAYBACK_MODE.
mfplat/tests: Add test for MF_XVP_PLAYBACK_MODE.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7796