--
v3: mshtml: Move Option constructor to the window rather than the prototype.
mshtml: Move Image constructor to the window rather than the prototype.
mshtml: Validate builtin host functions in IE9+ using prototype_id rather
mshtml: Store the prototype_id of the last member that contains the needed
https://gitlab.winehq.org/wine/wine/-/merge_requests/7779
--
v2: mshtml: Move Option constructor to the window rather than the prototype.
mshtml: Move Image constructor to the window rather than the prototype.
mshtml: Validate builtin host functions in IE9+ using prototype_id rather
https://gitlab.winehq.org/wine/wine/-/merge_requests/7779
Broadcast `GUID_BLUETOOTH_RADIO_IN_RANGE` and `GUID_BLUETOOTH_RADIO_OUT_OF_RANGE` events (documented [here](https://learn.microsoft.com/en-us/windows/win32/bluetooth/bluetooth-a…) when remote devices are discovered and lost, respectively. For new devices, `RADIO_IN_RANGE` is only broadcasted if the device was not an initial entry enumerated during driver initialization.
--
v2: winebth.sys: Broadcast GUID_BLUETOOTH_RADIO_IN_RANGE events for newly discovered remote devices as well.
winebth.sys: Broadcast PnP event when remote devices are removed/lost.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7787
This fixes a misbehaving proton game that sets MF_XVP_PLAYBACK_MODE.
MF_XVP_PLAYBACK_MODE isn't mentioned in microsoft docs, but it's explained and used in the MIT-licensed [Windows-classic-samples](https://github.com/microsoft/Windows-classic-sampl…
Not sure if mfplat is the right place to add the tests for this since the code is in winegstreamer, but it's very similar to the existing mfplat tests and the test does not interface with winegstreamer directly.
It should be noted that on windows, ProcessOutput errors out if we provide a pSample with MF_XVP_PLAYBACK_MODE unset, wine simply ignores it.
--
v2: winegstreamer: Allow caller to allocate samples in MF_XVP_PLAYBACK_MODE.
mfplat/tests: Add test for MF_XVP_PLAYBACK_MODE.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7796
This fixes a misbehaving proton game that sets MF_XVP_PLAYBACK_MODE.
MF_XVP_PLAYBACK_MODE isn't mentioned in microsoft docs, but it's explained and used in the MIT-licensed [Windows-classic-samples](https://github.com/microsoft/Windows-classic-sampl…
Not sure if mfplat is the right place to add the tests for this since the code is in winegstreamer, but it's very similar to the existing mfplat tests and the test does not interface with winegstreamer directly.
It should be noted that on windows, ProcessOutput errors out if we provide a pSample with MF_XVP_PLAYBACK_MODE unset, wine simply ignores it.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7796