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v4: wineandroid: Use the EGL functions loaded from win32u.
winewayland: Use the EGL functions loaded from win32u.
win32u: Load EGL and expose functions in opengl_funcs.
include: Generate EGL prototypes and ALL_EGL_FUNCS macro.
win32u: Move the opengl_funcs tables out of the drivers.
win32u: Initialize opengl_funcs tables even on failure.
win32u: Pass opengl_funcs pointer to init_wgl_extensions.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8103
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v3: wineandroid: Use the EGL functions loaded from win32u.
winewayland: Use the EGL functions loaded from win32u.
win32u: Load EGL and expose functions in opengl_funcs.
include: Generate EGL prototypes and ALL_EGL_FUNCS macro.
win32u: Move the opengl_funcs tables out of the drivers.
win32u: Initialize opengl_funcs tables even on failure.
win32u: Pass opengl_funcs pointer to init_wgl_extensions.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8103