[PATCH v5 0/6] MR551: win32u: Complete support for display modes in nulldrv.
by Rémi Bernon 27 Sep '22
by Rémi Bernon 27 Sep '22
27 Sep '22
2
11
27 Sep '22
3
7
[PATCH 0/1] MR941: winevulkan: Always use params to return Unix thunks result.
by Jacek Caban (@jacek) 27 Sep '22
by Jacek Caban (@jacek) 27 Sep '22
27 Sep '22
2
1
[PATCH v2 0/2] MR930: Add tests for GetConsoleTitle() and return correct title length
by Hugh McMaster (@hmc) 27 Sep '22
by Hugh McMaster (@hmc) 27 Sep '22
27 Sep '22
4
6
Re: [PATCH v2 0/1] MR11: vkd3d: Add a macro to mark unreachable code. - approved
by Henri Verbeet (@hverbeet) 27 Sep '22
by Henri Verbeet (@hverbeet) 27 Sep '22
27 Sep '22
1
0
[PATCH 0/1] MR21: vkd3d: Avoid an unused variable warning when building for Win32.
by Zebediah Figura (@zfigura) 27 Sep '22
by Zebediah Figura (@zfigura) 27 Sep '22
27 Sep '22
3
2
[PATCH 0/1] MR20: vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
by Zebediah Figura (@zfigura) 27 Sep '22
by Zebediah Figura (@zfigura) 27 Sep '22
27 Sep '22
3
2
3
5
27 Sep '22
5
6
[PATCH 0/1] MR903: ddraw: Add FPS tracing in ddraw_surface_update_frontbuffer().
by Zebediah Figura (@zfigura) 27 Sep '22
by Zebediah Figura (@zfigura) 27 Sep '22
27 Sep '22
5
5