[PATCH v18 0/7] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
4
11
Re: [PATCH v2 0/1] MR4785: windows.media.speech/tests: Remove obsolete workarounds. - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v3 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views. - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v2 0/2] MR4783: dmime, dmloader: Avoid leaking track and segment references. - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v3 0/1] MR4756: wined3d: Reference FFP resources in reference_shader_resources(). - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v3 0/1] MR4776: winedbg: Wait for gdb to terminate before exiting (proxy mode). - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v2 0/3] MR540: vkd3d: Recognise some more flags in debug_vk_queue_flags(). - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v2 0/4] MR539: vkd3d-shader/ir: Avoid DWORDs. - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v8 0/5] MR530: Add a few validation checks. - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0
Re: [PATCH v4 0/2] MR527: vkd3d-shader: Implement I/O for shader model 2. - approved
by Alexandre Julliard (@julliard) 04 Jan '24
by Alexandre Julliard (@julliard) 04 Jan '24
04 Jan '24
1
0