[PATCH v4 0/3] MR704: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5.
by Giovanni Mascellani (@giomasce) 14 Mar '24
by Giovanni Mascellani (@giomasce) 14 Mar '24
14 Mar '24
3
4
[PATCH 0/1] MR5301: ntdll: Wait for thread suspension in NtSuspendThread().
by Paul Gofman (@gofman) 14 Mar '24
by Paul Gofman (@gofman) 14 Mar '24
14 Mar '24
3
2
[PATCH 0/1] MR5300: oleaut32: Bump version resource to Windows 10.
by Andrew Nguyen (@arethusa) 13 Mar '24
by Andrew Nguyen (@arethusa) 13 Mar '24
13 Mar '24
3
2
[PATCH 0/6] MR717: vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
by Nikolay Sivov (@nsivov) 13 Mar '24
by Nikolay Sivov (@nsivov) 13 Mar '24
13 Mar '24
3
14
Re: [PATCH v2 0/1] MR716: vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator. - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
Re: [PATCH v2 0/5] MR715: [1/2] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise(). - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
Re: [PATCH v2 0/3] MR713: tests/hlsl: Add tests for countbits() and firstbit{high|low}(). - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
Re: [PATCH v3 0/1] MR712: tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader. - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
Re: [PATCH v2 0/5] MR5293: Minidump slow downs (Part I) - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0
Re: [PATCH v3 0/3] MR5264: winewayland.drv: part 13.2: More OpenGL functionality - approved
by Alexandre Julliard (@julliard) 13 Mar '24
by Alexandre Julliard (@julliard) 13 Mar '24
13 Mar '24
1
0