[PATCH 0/8] MR787: vkd3d-shader/hlsl: Parse and write default values.
by Francisco Casas (@fcasas) 13 Apr '24
by Francisco Casas (@fcasas) 13 Apr '24
13 Apr '24
2
8
[PATCH v2 0/5] MR7: ntdll: Properly track refcount with forwarded exports.
by Jinoh Kang (@iamahuman) 12 Apr '24
by Jinoh Kang (@iamahuman) 12 Apr '24
12 Apr '24
3
6
[PATCH v4 0/5] MR786: vkd3d-shader/hlsl: Loop unrolling, part 1.
by Victor Chiletto (@vitorhnn) 12 Apr '24
by Victor Chiletto (@vitorhnn) 12 Apr '24
12 Apr '24
2
5
[PATCH v3 0/5] MR786: vkd3d-shader/hlsl: Loop unrolling, part 1.
by Victor Chiletto (@vitorhnn) 12 Apr '24
by Victor Chiletto (@vitorhnn) 12 Apr '24
12 Apr '24
2
5
[PATCH v2 0/5] MR786: vkd3d-shader/hlsl: Loop unrolling, part 1.
by Victor Chiletto (@vitorhnn) 12 Apr '24
by Victor Chiletto (@vitorhnn) 12 Apr '24
12 Apr '24
2
5
[PATCH 0/6] MR748: vkd3d-shader/hlsl: Implement loop unrolling.
by Victor Chiletto (@vitorhnn) 12 Apr '24
by Victor Chiletto (@vitorhnn) 12 Apr '24
12 Apr '24
5
25
12 Apr '24
2
5
2
2
[PATCH v11 0/1] MR364: kernel32/tests: Test module refcounting with forwarded exports.
by Jinoh Kang (@iamahuman) 12 Apr '24
by Jinoh Kang (@iamahuman) 12 Apr '24
12 Apr '24
3
2
[PATCH v8 0/3] MR777: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 12 Apr '24
by Conor McCarthy (@cmccarthy) 12 Apr '24
12 Apr '24
2
3