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January 2011
- 1 participants
- 2634 messages
[Bug 14717] resampled sound is horrible
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=14717
--- Comment #99 from Raymond <superquad.vortex2(a)gmail.com> 2010-12-31 22:50:24 CST ---
for 24-bits support, I think you have to specifiy which 24-bits format are
supported when using winealsa.drv
http://www.alsa-project.org/alsa-doc/alsa-lib/group___p_c_m.html
SND_PCM_FORMAT_S24_LE Signed 24 bit Little Endian using low three bytes in
32-bit word
SND_PCM_FORMAT_S24_BE Signed 24 bit Big Endian using low three bytes in
32-bit word
SND_PCM_FORMAT_U24_LE Unsigned 24 bit Little Endian using low three bytes
in 32-bit word
SND_PCM_FORMAT_U24_BE Unsigned 24 bit Big Endian using low three bytes in
32-bit word
SND_PCM_FORMAT_S24_3LE Signed 24bit Little Endian in 3bytes format
SND_PCM_FORMAT_S24_3BE Signed 24bit Big Endian in 3bytes format
SND_PCM_FORMAT_U24_3LE Unsigned 24bit Little Endian in 3bytes format
SND_PCM_FORMAT_U24_3BE Unsigned 24bit Big Endian in 3bytes format
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Jan. 1, 2011
[Bug 18424] Mac OS X Joystick support doesn't work
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=18424
--- Comment #16 from david.dljunk(a)gmail.com 2010-12-31 18:50:50 CST ---
(In reply to comment #14)
> It's not that I'm being dismissive (nor derisive) of IL-2 ; it is indeed a
> great flightsim that redefined the genre -- all I'm saying is if the USB HID
> isn't being seen in linux, I don't really expect to see it in OSX either with
> the same wine tree. Likewise, there can often be disparity between game vendor
> releases, the Flatout titles being a good example ; I don't know of anyone
> that's managed to get the gog.com release(s) running in OSX ; Steam versions
> work fine (and have a different setup GUI with more screenmode support) - it
> just throws another variable into the fray...differnt versions may use
> different methods...(unlikely, but possible)..
>
> Some apps actually seem to have defined presets built into them, and use the
> HID if it happens to be connected -- Rockstar's GTA-3 series tend to do this.
> YMMV here depending on controller device VID/PID...
>
> I do concur that most complaints tend to be coming from that sector of older
> apps, many of which were coded/existed before USB became mainstream. You
> mention Descent/Freespace, I *think* I recall them working with gameport
> connected HID but not USB (same caveat applies, must be /dev/js0), and the
> MegaRace series and a few other racing sims of that circa fit in here too.
>
> This would be a little OT here and somewhat missing the point, but the
> observation must be made that my experience regarding these older app titles,
> that were indeed coded for the gameport device, is that they do still seem to
> work just fine in wine (linux) with a gameport connected HID appearing at
> /dev/js0. Be it a puristic view or whatever, but that would be Wine doing an
> outstanding job of accurately running the win32 app/game, 'just as it worked in
> Windows back in 199something'...it's just not particularly useful as legacy
> gameport support falls to deprecated hardware status (if not already there),
> with USB in it's stead. Either way, what we're effectively asking for is that
> some win32 app recognize and work with something it was never designed/coded
> for. More so the case in OSX obviously...I doubt it'd even have the old
> gameport device driver...or am I wrong?
>
> Best I can figure it, the current situation is one of USB HID input actually
> working in OSX more or less 'as expected' (Flatout2, Volvo the Game, KartRacer
> all seem to work with USB HIDs), but when it comes to older apps/games it could
> be the simple case of lacking necessary hardware support. Like I say, if
> Windows users can do it, I'd have to suspect 3rd party drivers at work, as
> likely there's no gameport present in that case, either. The win32 drivers
> might possibly create a virtual gameport device in the normally assigned I/O
> range for gameport, and feed/eat the USB data to that virtual device concurrent
> with dx-input ; perhaps the Windows driver layer itself facilitates
> this..{shrug}...
>
> This....is what I meant by 'confusion' concerning this bug ; it's not really
> the case of OSX lacking USB input support ; it is an equally shared situation
> with both linux and OSX, in that we can't communicate with older apps/games
> coded for the 'traditional' gameport device, with modern USB based HIDs.
>
If you try the GOG version of Red Baron 3D, the joystick also does not work in
Wine-OS X. However, I believe Rens got Red Baron 3D working for Linux and
seemed to suggest that everything worked in his Linux Wine tests (its in AppDB
and he has a website about it). Red Baron 3D is an older game, however this
seems to be an instance of a game working in Linux, but not in OS X. Perhaps
you can try it out yourself if the joystick works in Linux if you're not
adverse to getting Red Baron 3D (which is a great game btw - even Red Baron 1
is worth the price of GOG's admission).
For completeness sake I'm using a Logitech Extreme 3D pro. I can also verify
that the Logitech joystick works in Windows 7 with Red Baron 3D even before
adding the Logitech specific drivers and that the joystick works well in other
Mac OS X application. I even use it to play Red Baron 1 under DosBox (Boxer
frontend) and the joystick works there. So I would say there are some
compatibility issues with Wine-OS X when it comes to USB HID devices.
Anyway, thanks for taking an interest in this!
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Jan. 1, 2011
[Bug 18424] Mac OS X Joystick support doesn't work
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=18424
--- Comment #15 from qazwsx(a)bobmail.info 2010-12-31 18:31:25 CST ---
> [older apps]
that would cover re-volt, it was a win98 game.
> ...I wonder if we should close this bug as being a 'misnomer', and have folks
submit bugs on a per app basis, to better vet the situation...
I know I don't have any weight in this conversation at all, but I don't agree
with this. fundamentally, if the point of wine is to "run windows apps without
installing windows", then it should be able to do the same things windows can.
if xp/win7/etc can auto-translate usb devices in such a way that older games
can use them seamlessly, then wine should be able to do that too. otherwise you
just end up given credence to the "wine never works, just dual boot" people.
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Jan. 1, 2011
[Bug 14717] resampled sound is horrible
by wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=14717
--- Comment #98 from Raymond <superquad.vortex2(a)gmail.com> 2010-12-31 18:28:37 CST ---
(In reply to comment #94)
> hw:0 is an onboard Intel HDA codec. It supports both 44100 and 48000 Hz, but
> not 32000 Hz.
This mean that winecfg should only allow you to seclect 44100Hz or 48000Hz when
you set "UseDirectHW"="Y" or your default device is "hw:0,0"
if your "default" is "plug:dmix" , the default rate is dmix 's default rate
which you can change from 48000Hz to 44100Hz in /usr/share/alsa/alsa.conf
if your "default" is "pulse", you can select any rate supported by the
"alsa-pulse" plugin
since winealsa.drv disable the resampling of "plug" or "rate" plugin only.
>
> As for sb16 - you are right, it doesn't support 48 kHz. That's why I tested
> resampling from 32000 to 44100 Hz.
you should also notice that when sb16 playback at 16bits, it can only record
at 8bits.
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Jan. 1, 2011