[PATCH v3 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
2
6
[PATCH v2 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
3
7
[PATCH v5 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 26, 2023
by Francisco Casas (@fcasas) April 26, 2023
April 26, 2023
3
20
[PATCH v4 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 26, 2023
by Ethan Lee (@flibitijibibo) April 26, 2023
April 26, 2023
2
3
[PATCH v2 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
3
[PATCH v3 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 26, 2023
by Ethan Lee (@flibitijibibo) April 26, 2023
April 26, 2023
4
6
[PATCH v5 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
10
[PATCH v5 0/5] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
9
[PATCH 0/2] MR2711: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4
[PATCH 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4