[PATCH 0/1] MR411: win32u: Don't load bitmap only TTF fonts without bitmap table.
by Paul Gofman (@gofman) Dec. 4, 2023
by Paul Gofman (@gofman) Dec. 4, 2023
Dec. 4, 2023
5
12
Dec. 1, 2023
3
5
Nov. 24, 2023
3
11
[PATCH 0/1] MR1995: ntoskrnl.exe: Update version resource.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 8, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 8, 2023
Nov. 8, 2023
3
6
[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) Nov. 7, 2023
by Nikolay Sivov (@nsivov) Nov. 7, 2023
Nov. 7, 2023
5
5
[PATCH v3 0/2] MR2383: shell32: Avoid stack corruption caused by long URLs
by Stefan Rentsch (@restet) Oct. 22, 2023
by Stefan Rentsch (@restet) Oct. 22, 2023
Oct. 22, 2023
3
4
[PATCH v10 0/4] MR1088: ntdll: Avoid calling pthread_exit on thread exit.
by Rémi Bernon Oct. 20, 2023
by Rémi Bernon Oct. 20, 2023
Oct. 20, 2023
2
9
[PATCH 0/4] MR229: vkd3d-shader/hlsl: Support non-constant offset dereferences, part 2
by Francisco Casas (@fcasas) Oct. 6, 2023
by Francisco Casas (@fcasas) Oct. 6, 2023
Oct. 6, 2023
6
27
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
3
14
[PATCH 0/1] MR3025: include: Add missing interfaces in wia_lh.idl
by Biswapriyo Nath (@Biswa96) Oct. 2, 2023
by Biswapriyo Nath (@Biswa96) Oct. 2, 2023
Oct. 2, 2023
3
5