[PATCH 0/2] MR3372: ole32: Leave the RunningObjectTable Critical Section before unmarshalling object stream
by Lorenzo Ferrillo (@llde) Sept. 10, 2023
by Lorenzo Ferrillo (@llde) Sept. 10, 2023
Sept. 10, 2023
4
6
[PATCH 0/1] MR3151: widl: Prevent infinite loop when structure contains array of itself
by Fabian Maurer (@DarkShadow44) Sept. 9, 2023
by Fabian Maurer (@DarkShadow44) Sept. 9, 2023
Sept. 9, 2023
3
6
[PATCH v3 0/1] MR3382: winebuild: Zero space between Wine signature and PE header in "builtin" files.
by Konstantin Demin (@rockdrilla) Sept. 8, 2023
by Konstantin Demin (@rockdrilla) Sept. 8, 2023
Sept. 8, 2023
3
8
[PATCH v3 0/10] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) Sept. 6, 2023
by Matteo Bruni (@Mystral) Sept. 6, 2023
Sept. 6, 2023
3
17
[PATCH 0/2] MR535: Draft: winebus: implement BusQueryContainerID for USB devices when using bus_udev
by Claire (@ClearlyClaire) Sept. 4, 2023
by Claire (@ClearlyClaire) Sept. 4, 2023
Sept. 4, 2023
4
4
[PATCH 0/1] MR3125: include: Use visibility hidden attribute on w64-mingw32-clang.
by Alex Henrie (@alexhenrie) Sept. 1, 2023
by Alex Henrie (@alexhenrie) Sept. 1, 2023
Sept. 1, 2023
4
4
[PATCH 0/1] MR3255: win32u: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) Aug. 31, 2023
by Alistair Leslie-Hughes (@alesliehughes) Aug. 31, 2023
Aug. 31, 2023
4
6
[PATCH v8 0/6] MR283: vkd3d-shader/dxil: Implement DX instruction StoreOutput.
by Conor McCarthy (@cmccarthy) Aug. 29, 2023
by Conor McCarthy (@cmccarthy) Aug. 29, 2023
Aug. 29, 2023
3
17
[PATCH 0/1] MR3132: vbscript: Coerce to VT_BOOL when evaluating jump conditions.
by Nikolay Sivov (@nsivov) Aug. 29, 2023
by Nikolay Sivov (@nsivov) Aug. 29, 2023
Aug. 29, 2023
4
10
[PATCH v6 0/2] MR271: Introduce a GitLab pipeline for vkd3d
by Giovanni Mascellani (@giomasce) Aug. 29, 2023
by Giovanni Mascellani (@giomasce) Aug. 29, 2023
Aug. 29, 2023
4
6