[PATCH v3 0/2] MR2383: shell32: Avoid stack corruption caused by long URLs
by Stefan Rentsch (@restet) Oct. 22, 2023
by Stefan Rentsch (@restet) Oct. 22, 2023
Oct. 22, 2023
3
5
[PATCH v10 0/4] MR1088: ntdll: Avoid calling pthread_exit on thread exit.
by Rémi Bernon Oct. 20, 2023
by Rémi Bernon Oct. 20, 2023
Oct. 20, 2023
2
9
[PATCH 0/1] MR3416: ieframe: Forward WM_PAINT messages to the document host and all its child windows.
by Torge Matthies (@tmatthies) Oct. 9, 2023
by Torge Matthies (@tmatthies) Oct. 9, 2023
Oct. 9, 2023
4
9
[PATCH 0/4] MR229: vkd3d-shader/hlsl: Support non-constant offset dereferences, part 2
by Francisco Casas (@fcasas) Oct. 6, 2023
by Francisco Casas (@fcasas) Oct. 6, 2023
Oct. 6, 2023
6
27
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
3
14
[PATCH 0/1] MR3025: include: Add missing interfaces in wia_lh.idl
by Biswapriyo Nath (@Biswa96) Oct. 2, 2023
by Biswapriyo Nath (@Biswa96) Oct. 2, 2023
Oct. 2, 2023
3
5
[PATCH 0/1] MR2684: mf: Request more samples for transforms when needed.
by Shaun Ren (@shaunren) Sept. 29, 2023
by Shaun Ren (@shaunren) Sept. 29, 2023
Sept. 29, 2023
3
3
[PATCH 0/3] MR2325: d3d10/effect: Implement instructions used for signed integer division.
by Nikolay Sivov (@nsivov) Sept. 22, 2023
by Nikolay Sivov (@nsivov) Sept. 22, 2023
Sept. 22, 2023
4
15
[PATCH 0/1] MR235: include: Add missing constants in d3d12.idl.
by Biswapriyo Nath (@Biswa96) Sept. 14, 2023
by Biswapriyo Nath (@Biswa96) Sept. 14, 2023
Sept. 14, 2023
4
7
Sept. 13, 2023
3
7