[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
3
14
[PATCH 0/1] MR3025: include: Add missing interfaces in wia_lh.idl
by Biswapriyo Nath (@Biswa96) Oct. 2, 2023
by Biswapriyo Nath (@Biswa96) Oct. 2, 2023
Oct. 2, 2023
3
5
[PATCH 0/1] MR2684: mf: Request more samples for transforms when needed.
by Shaun Ren (@shaunren) Sept. 29, 2023
by Shaun Ren (@shaunren) Sept. 29, 2023
Sept. 29, 2023
3
3
[PATCH 0/3] MR2325: d3d10/effect: Implement instructions used for signed integer division.
by Nikolay Sivov (@nsivov) Sept. 22, 2023
by Nikolay Sivov (@nsivov) Sept. 22, 2023
Sept. 22, 2023
4
15
[PATCH 0/1] MR235: include: Add missing constants in d3d12.idl.
by Biswapriyo Nath (@Biswa96) Sept. 14, 2023
by Biswapriyo Nath (@Biswa96) Sept. 14, 2023
Sept. 14, 2023
4
7
Sept. 13, 2023
3
7
[PATCH 0/2] MR3372: ole32: Leave the RunningObjectTable Critical Section before unmarshalling object stream
by Lorenzo Ferrillo (@llde) Sept. 10, 2023
by Lorenzo Ferrillo (@llde) Sept. 10, 2023
Sept. 10, 2023
4
6
[PATCH 0/1] MR3151: widl: Prevent infinite loop when structure contains array of itself
by Fabian Maurer (@DarkShadow44) Sept. 9, 2023
by Fabian Maurer (@DarkShadow44) Sept. 9, 2023
Sept. 9, 2023
3
6
[PATCH v3 0/1] MR3382: winebuild: Zero space between Wine signature and PE header in "builtin" files.
by Konstantin Demin (@rockdrilla) Sept. 8, 2023
by Konstantin Demin (@rockdrilla) Sept. 8, 2023
Sept. 8, 2023
3
8
[PATCH v3 0/10] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) Sept. 6, 2023
by Matteo Bruni (@Mystral) Sept. 6, 2023
Sept. 6, 2023
3
17