[PATCH v3 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
4
5
[PATCH v4 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
9
[PATCH v4 0/3] MR773: vkd3d-shader/ir: Try harder to move `break's to the end of loops.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
4
[PATCH v6 0/2] MR740: Implement hyperbolic trigonometry operations.
by Petrichor Park (@petrathekat) April 15, 2024
by Petrichor Park (@petrathekat) April 15, 2024
April 15, 2024
3
4
[PATCH 0/1] MR783: ci: Compile Mesa with X11 support.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
3
[PATCH v7 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
4
7
[PATCH v19 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
3
4
[PATCH v10 0/4] MR777: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
3
7
April 14, 2024
3
4
April 14, 2024
3
4