[PATCH v5 0/10] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1.
by Francisco Casas (@fcasas) April 9, 2024
by Francisco Casas (@fcasas) April 9, 2024
April 9, 2024
5
14
[PATCH 0/3] MR5469: d2d1/effect: Zero value buffer on size or type mismatch.
by Nikolay Sivov (@nsivov) April 9, 2024
by Nikolay Sivov (@nsivov) April 9, 2024
April 9, 2024
3
4
[PATCH v14 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
2
3
[PATCH v13 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
2
3
[PATCH v12 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
2
3
[PATCH v4 0/1] MR3908: wineserver: Report non-zero exit code for abnormal process termination
by Adam Rehn (@adamrehn) April 9, 2024
by Adam Rehn (@adamrehn) April 9, 2024
April 9, 2024
3
2
[PATCH v22 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
2
6
Re: [PATCH v3 0/1] MR761: tests/shader_runner: Report compilation errors on the block's starting line.
by Francisco Casas (@fcasas) April 8, 2024
by Francisco Casas (@fcasas) April 8, 2024
April 8, 2024
1
0
[PATCH 0/2] MR5473: wow64: Mind generic xstate in a couple of missed places.
by Paul Gofman (@gofman) April 8, 2024
by Paul Gofman (@gofman) April 8, 2024
April 8, 2024
2
2
[PATCH 0/1] MR5472: winecoreaudio: Correctly handle devices whose UID contains non-ASCII characters.
by Brendan Shanks (@bshanks) April 8, 2024
by Brendan Shanks (@bshanks) April 8, 2024
April 8, 2024
2
1