http://bugs.winehq.org/show_bug.cgi?id=2812
------- Additional Comments From jkohen(a)users.sourceforge.net 2005-15-11 21:24 -------
Sorry... I forgot to add that I'm using Wine 0.9 from Debian.
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http://bugs.winehq.org/show_bug.cgi?id=2812
------- Additional Comments From jkohen(a)users.sourceforge.net 2005-15-11 21:22 -------
I just got a similar error message trying to run The Journeyman Project Turbo
videogame.
Unfortunately I can't make it available for download.
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http://bugs.winehq.org/show_bug.cgi?id=3260
------- Additional Comments From willie(a)froq.net 2005-15-11 20:43 -------
SF3 really seems to use the driver to access the disc. It uses a rather
strange (but clever) mechanism to check the media. To quote filesplit.org:
"StarForce3 uses different checks (angular values). If these values are the
same that Starforce3 checks, then the copy will run flawlessly, otherwise it
won’t work. 90% of CD-R media when burned have these values shifted and
StarForce3 recognises this and prevents the software from loading."
AFAIK, each lot of CDs pressed gets scanned using special software that
creates a serial number based on the angular values. The values are different
for each stencil (correct word? - the 'stamp' used to press the CD/ DVD). This
number is the CD key that ships with the game, and is used to decrypt parts of
the game (every part of the game could be encrypted that way, including data
files). Which means each lot has the same key, or they create a unique serial
number that contains the key (if needed for online play).
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http://bugs.winehq.org/show_bug.cgi?id=833
------- Additional Comments From fenix(a)club-internet.fr 2005-15-11 19:01 -------
Hi,
dwarf2 debugging format provide this kind information (and more).
And it's easy to parse
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http://bugs.winehq.org/show_bug.cgi?id=3573
jonathan(a)ernstfamily.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jonathan(a)ernstfamily.ch
------- Additional Comments From jonathan(a)ernstfamily.ch 2005-15-11 18:04 -------
*** Bug 3403 has been marked as a duplicate of this bug. ***
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jonathan(a)ernstfamily.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From jonathan(a)ernstfamily.ch 2005-15-11 18:04 -------
*** This bug has been marked as a duplicate of 3573 ***
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jonathan(a)ernstfamily.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.willem.org/ZIP/ep
| |r097ja.zip
Keywords| |download, NoAppDBEntry
------- Additional Comments From jonathan(a)ernstfamily.ch 2005-15-11 18:00 -------
> I run wine as root and have added the following registry keys:
Don't ever run Wine as root, this is not needed and can cause issues.
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http://bugs.winehq.org/show_bug.cgi?id=3606
------- Additional Comments From winebugs(a)joebutton.co.uk 2005-15-11 17:45 -------
I've noticed a problem with mismatched sample rates. Mark, try running jackd
with a different rate (-r 44100?). Setting -r 44100 allowed me to play the
majority of mp3s that are at that rate, with jack in non-realtime mode.
Still getting errors in realtime mode though:
joe@halfrek ~/.wine/drive_c/Program Files/Winamp $ wine WINAMP.EXE
zombified - calling shutdown handler
cannot read response from jack server (Resource temporarily unavailable)
cannot read response from jack server (Resource temporarily unavailable)
err:wave:JACK_OpenWaveOutDevice jack server not running?
err:wave:JACK_shutdown_wwo unable to reconnect with jack...
jackd errors:
subgraph starting at wine_jack_out_0 timed out (subgraph_wait_fd=7, status = 0,
state = Running)
**** alsa_pcm: xrun of at least 1.367 msecs
**** alsa_pcm: xrun of at least 0.021 msecs
cannot create new client; wine_jack_out_0 already exists
cannot complete client connection process
cannot create new client; wine_jack_out_0 already exists
cannot complete client connection process
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http://bugs.winehq.org/show_bug.cgi?id=3837
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-15-11 17:00 -------
i think i get the same bug/crash in the SplinterCell demo, (when i can get into
the menu every 1 out of 10 times becuase of sound errors) then it says this
0009:fixme:d3d_shader:ValidateVertexShader (void): stub: pFunction 0x58eda240,
param1 0, param2 0, result? 0x1
as well and than crashes. Just for the info
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