http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-10 15:02 -------
Some people may be interested in seeing how a dialog on a fullscreen ddraw app
works. Here is an example of a simple one from DX8 SDK. Unfortunately it works
and it's the only example code I got.
ftp://resnet.dnip.net/fullscreendialog.zip
The purpose of the dialog boxes in Diablo's case is that it is used to handle
input. That kind of explains Vincent's explanation earlier here.
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http://bugs.winehq.org/show_bug.cgi?id=6451
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-10 14:51 -------
closing
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http://bugs.winehq.org/show_bug.cgi?id=6451
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-10 14:50 -------
patch that fixes this crash commited. Yahoo Messenger still fails to install,
but that's covered by another bug.
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http://bugs.winehq.org/show_bug.cgi?id=3797
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-16-10 14:44 -------
A patch for this has been commited - check in the current Git (or wine 0.9.24
when it is released) if it works for you.
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http://bugs.winehq.org/show_bug.cgi?id=6463
Summary: configure script fails to check for libsm
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sparr0(a)gmail.com
The configure script does not check for libsm. I did not have it installed and
my compile failed the first time it was linked against.
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http://bugs.winehq.org/show_bug.cgi?id=6217
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-10 14:26 -------
This bug is not really that helpful. We know that d3d is slow. A good thing to
do would be to report why, in code, it is slow. Otherwise, it will only get
faster as we get around to completing d3d.
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http://bugs.winehq.org/show_bug.cgi?id=6353
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Wine doesn't switch the |Some D3D apps don't switch
|resolution back after quit |the resolution back after
|from Alien Shooter |quitting
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-10 14:23 -------
Warcraft III confirmed with.
This issue was fixed with ddraw apps (like Diablo 2) a while ago, by releasing
the objects the game creates when the game did not. d3d8/9 don't do this yet,
but I don't know how it will work because they are not quite the same as ddraw.
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http://bugs.winehq.org/show_bug.cgi?id=3730
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-10 14:19 -------
Martin, this bug is way too old to judge whether you are having the same problem
as the reporter did. That said, I do see an issue with D3D apps not changing the
res back, so I'll direct you to bug 6353.
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http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-10 14:03 -------
Suggestion for a non developer? Find a really simple test case. I'm working on
improving the test case as I discovered a way that fixed the test case, but not
diablo. It's taking quite a while, because it's a shot in the dark.
I want to make note here, that dialog boxes on top of fullscreen ddraw are
totally supported on windows. It works too on wine from a test case I discovered
in the DX8 SDK. However, the problem here is these apps use custom dialog boxes,
and even with Diablo, replaces some of the dialog functions from user32.dll.
I just wanted to update here as well, none of the patches posted so far I
believe are correct. The GetDesktopWindow one is nice, as it does show behavior,
but it clearly breaks other things from tests I have done. The desktop when
receiving mouse movement messages causes a message to be sent to execute the
correct block of code for drawing of the dialog boxes in Diablo. But there is
also a timer that should be doing the same thing on it's own, which this
GetDesktopWindow scenario does nothing for. And using the Desktop window, it is
visibly wrong in Diablo as the drawing seems out of order and missing some
things. This is also similar to Starcraft's Battle.net screen.
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