http://bugs.winehq.org/show_bug.cgi?id=5485
------- Additional Comments From ben(a)atomnet.co.uk 2006-28-12 18:12 -------
"if you have right why a working installation from windows doesn't work into wine?"
There's more to applications than just the installation folder (assuming that's
what you meant, I couldn't really tell).
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http://bugs.winehq.org/show_bug.cgi?id=7031
Summary: Crash
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonass(a)lysator.liu.se
Wine crashes while trying to run an old swedish program called Hogia Hemekonomi
version 3.06. Most of it works fine but there is a section/button for setting up
general information (Hushåll), whenever I press that button to bring up that
settings window it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=7030
Summary: No mouse and shaders in Guild Wars
Product: Wine
Version: 0.9.28.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otomo(a)breanca.net
Testing Guild Wars on wine 0.9.28 I found the following bugs:
-The mouse disappear few seconds after start the game
-The shaders seems don't work (reported in the AppDB profile)
-Bad behavior when I switch from fullscreen to window mode (window decoration
missed)
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http://bugs.winehq.org/show_bug.cgi?id=4445
------- Additional Comments From Andreas.Klauer(a)metamorpher.de 2006-28-12 12:55 -------
I frequently got those 'Your connection has been interrupted' messages too. Very
annoying, because in a TCP/IP game, when a sudden disconnect happens, your
character does not get saved properly and you lose some of your progress
(quests, items, etc). The situation improved a lot when I reduced X server color
depth to 16 bit (less CPU intensive).
However, I doubt this is a wine bug. It's just that for local TCP/IP games, as
opposed to Battle.net games, Diablo II does not seem to be able to cope with lag
at all. So even slight hangs (which may occur in wine by itself or due to
outside processes) cause loss of connection.
There is a solution that works great: Play on Battle.net. Hangs are not a
problem there. You can have your Linux box act as a local Battle.net server, see
the PVPGN project. All you have to do is install it, run bnetd in default
configuration, edit the registry (or use one of the many battlenet gateway
selector utilities) to add the server IP to Diablo II list of Battle.net
servers, choose 'Open Battle.net', create a game and you're ready to go.
Now you'll notice slight sync problems sometimes, but instead of kicking you out
like TCP/IP game does, Diablo II now compensates for what it thinks is caused by
Internet lag.
There are also many other advantages over the normal TCP/IP game, since you get
the whole Battle.net menu (list of games to select from, easy game creation
dialog, host can leave the game without kicking all others out, etc.)
Hope this helps
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http://bugs.winehq.org/show_bug.cgi?id=6010
------- Additional Comments From thestig(a)google.com 2006-28-12 12:48 -------
Right, unfortunately I don't have a copy of FreeBSD handy to test on. Curious,
what version of FreeBSD are you running?
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http://bugs.winehq.org/show_bug.cgi?id=7027
thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, Installer
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http://bugs.winehq.org/show_bug.cgi?id=7029
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From vitaliy(a)kievinfo.com 2006-28-12 12:25 -------
Already been done. If you have any problems with it, please open a new bug
specifying exactly what application can not create menu entries.
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http://bugs.winehq.org/show_bug.cgi?id=7021
------- Additional Comments From corran-horn(a)gmx.de 2006-28-12 12:11 -------
The game runs when I start it directly, using SWRepublicCommando.exe in
GameData/System instead of the gamelauncher (LaunchRCDemo.exe).
It also sometimes runs using the launcher, but in the majority of cases it shows
the error-message and fails to start.
Setting the Hardware Acceleration to emulation does not help.
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