http://bugs.winehq.org/show_bug.cgi?id=6056
Summary: Vertex shaders bug in Prince of Persia demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.gamershell.com/download_4925.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
In the demo of Prince Of Persia sand of times, one can't see the movie
introduction when Vertex sharders support is Hardware in winecfg.
If Vertex Shaders support is None in winecfg, all is fine and one can see the
intro movies.
The problem seem to be the following lines when ertex shaders support is checked:
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (9, 181) : MOV R8, vertex.attrib[0];
trace:d3d_shader:shader_addline GL HW (10, 198) : MOV TMP_OUT, R8;
trace:d3d_shader:shader_addline GL HW (11, 247) : MOV result.color.primary,
vertex.attrib[3].zyxw;
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (12, 281) : DP4 R7.x, vertex.attrib[0], C[4];
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (13, 315) : DP4 R7.y, vertex.attrib[0], C[5];
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
trace:d3d_shader:shader_addline GL HW (14, 349) : DP4 R7.z, vertex.attrib[0], C[6];
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
I attached two console outputs with winedebug=+d3d_shader, one is for vertex
shader support checked, the other without vertex shader support.
Joaopa
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-25-08 19:53 -------
Bug still occurs for me. I noted that the vertex version is unrecognized. That
could be the problem for me.
Otherwise, I can skip the movies and see the menu with the stick mouse problem :))
Joaopa
PS: This seems to be the interesting part of the console output:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x33f01c,0x33f018): stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x17cd88) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x17c658)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:imm:ImmDisableIME (0): stub
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported
by gl
fixme:keyboard:RegisterHotKey (0x10030,49248,0x00000001,27): stub
fixme:keyboard:RegisterHotKey (0x10030,49249,0x00000001,9): stub
fixme:keyboard:RegisterHotKey (0x10030,49250,0x00000002,27): stub
fixme:keyboard:RegisterHotKey (0x10030,49251,0x00000002,9): stub
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported
by gl
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported
by gl
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported
by gl
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported
by gl
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
zc[david@localhost System]$ winecfg
[david@localhost System]$ wine Game
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x33f01c,0x33f018): stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x17d1d0) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x17caa0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:imm:ImmDisableIME (0): stub
err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported
by gl
fixme:keyboard:RegisterHotKey (0x20044,49248,0x00000001,27): stub
fixme:keyboard:RegisterHotKey (0x20044,49249,0x00000001,9): stub
fixme:keyboard:RegisterHotKey (0x20044,49250,0x00000002,27): stub
fixme:keyboard:RegisterHotKey (0x20044,49251,0x00000002,9): stub
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
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------- Additional Comments From tonglebeak(a)gmail.com 2006-25-08 19:47 -------
nvidia released their new drivers, so i emerged those and upgraded xorg to 7.1
Now I can launch cs:source fine without any special parameters.
Maybe it was just an xorg problem causing this?
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------- Additional Comments From dank(a)kegel.com 2006-25-08 17:57 -------
ghotcom, is it still broken with 0.9.20? If so, can you
attach a +msi log?
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------- Additional Comments From citizenr(a)gmail.com 2006-25-08 17:00 -------
I can partially confirm it for uTorrent, I never saw DHT to die on me, but
frequently I get RED icon and "change port because its blocked" info just after
starting uTorrent (and it stays that way for hours), when I try to scan from
outside nothing listens on the port I got selected in options, restarting
uTorrent repairs that bug
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------- Additional Comments From citizenr(a)gmail.com 2006-25-08 16:26 -------
icon placement is fixed, icon transparency is not :(
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------- Additional Comments From citizenr(a)gmail.com 2006-25-08 16:21 -------
nope, like I said my bug report is about :
-minimizing from tray and then restoring window will move it to the left and up
a litle every time
-minimizing by clicking minimize button on apps that support minimizing to tray
will NOT minimize those apps _only to tray_ like they want, but also to "Window
List", clicking app button in "Window List" will restore empty window, clicking
tray icon will restore CROPPED horizontally window
I knew beforehand about tray icon being in the middle of moving from own window
to tray notification area. BTW looks like XEMBED implementation doesnt support
transparency in tray icons.
So to replicate this bug download
http://www.metal-machine.de/readerror/NetMeter_v0999beta2.exehttp://download.utorrent.com/1.6/utorrent.exe
in Netmeter every minimize and restore will move window to the left a little
in utorrent go to 'options/general/system tray' and turn everything on, now
play with minimizing from tray and Window List, the window will crop or display
only border :/
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