http://bugs.winehq.org/show_bug.cgi?id=10037
Summary: Photoshop CS Freezes After initialisation
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robbie(a)startailpro.co.uk
I was told off for continuing my bug so I am here. <a
href=http://bugs.winehq.org/show_bug.cgi?id=9004 >Bug 9004</a> is my old bug
and had some new info in it but I am here now. (will a tags work?)
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http://bugs.winehq.org/show_bug.cgi?id=9859
Summary: File / Browse fails in Photoshop CS2
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The File / Browse menu item fails in Photoshop CS2 tryout;
an error dialog box pops up saying
"Error 2: photoshop is undefined.
Line: 1
--> photoshop.invokeBridge(false, false, '');"
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http://bugs.winehq.org/show_bug.cgi?id=9343
Summary: Greek resource file for common control
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djapal(a)gmail.com
Created an attachment (id=7631)
--> (http://bugs.winehq.org/attachment.cgi?id=7631)
the resource file
Greek resource file for common control
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http://bugs.winehq.org/show_bug.cgi?id=9837
Summary: Mouse cursor only visible in Safari when moving mouse.
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www.apple.com/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)pajamian.dhs.org
In Safari beta 3.0.3 for windows running in Wine the mouse cursor is only
visible when moving the mouse or when one of the mouse buttons are held down
(dragging).
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http://bugs.winehq.org/show_bug.cgi?id=9774
Summary: Max Payne 1.05 - T-junction-like graphic bugs
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I recently installed Max Payne on Wine and I'm now in the progress of playing
the entire game on my Linux machine. It works fine but I encountered some
graphical bugs.
The bug is somehow like the old t-junction errors (I know them from my
half-life mapping experiences), causing single flashing pixels of some odd
color at points where game geometry is put together. Most of the time at
polygon edges. This errors appear nearly everywhere in the game, sometimes you
hardly notice them, but sometimes they are very intense.
I know for sure that when I played the game on my Windows machine there we no
t-junction errors at all.
I would like to supply some screenshots to illustrate the problem, but the
integrated screenshot functionality doesn't seem to work. It simply outputs a
completly black TGA file. I'm going to file another bugreport for this one.
Any idea how to get a screenshot with another method?
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http://bugs.winehq.org/show_bug.cgi?id=9836
Summary: Safari user interface is blacked out
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www.apple.com/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)pajamian.dhs.org
Created an attachment (id=8303)
--> (http://bugs.winehq.org/attachment.cgi?id=8303)
Safari beta 3.0.3 screenshot.
The safari user interface looks like crap in Wine. See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=10257
Summary: No response to xyz axis joystick movement.
Product: Wine
Version: 0.9.4.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgoodwin91006(a)yahoo.com
Created an attachment (id=8885)
--> (http://bugs.winehq.org/attachment.cgi?id=8885)
brief notes and a dinput trace
After updating from wine version 0.9.42 to 0.9.46, the game; F/A-18 PSF no
longer responds to joystick movement. I downloaded, built, and installed 0.9.47
and got the same failure. My joystick is a Microsoft Sidewinder attached via
USB. It shows up as /dev/js0, /dev/input/js0, and /dev/input event3.
Permissions are set to 655 (read/execute). The joystick buttons work correctly.
jscal and jstest work correctly. The short trace (attached) indicates that wine
recieved the stick movement correctly. The only thing in the trace that looked
out of place was a message that the GUID of the joystick was invalid.
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http://bugs.winehq.org/show_bug.cgi?id=9868
Summary: foobar2000 0.9.4.4 - edit fields not selectable
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm suffering problem this problem since updating my foobar2000 version from
0.9.4.3 to 0.9.4.4. I didn't test this with the 0.9.4.5 beta on the fb2k
webpage.
The problem is that when editing tagging information clicking on the edit
fields doesn't allow me anymore to edit them. I can click but nothing happens.
There should however appear a cursor in the edit field to allow modidying the
tags.
I'm going to attach a screenshot this evening to show which edit fields I mean
and what is supposed to happen when clicking them.
This problem appears both in wine 0.9.45 and 0.9.46
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http://bugs.winehq.org/show_bug.cgi?id=9845
Summary: Certain graphics not showing up when vertex shader on
hardware
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: een_meel_of_geen_meel(a)hotmail.com
If I turn the hardware "vertex shader support" and "pixel shader" on, I don't
get the overlay level that shows cities, resources and what a tile will net if
it is worked on, both when selecting a settler/worker and inside the city-view.
Also, only the borders generated by towns is shown (selecting a settler or
worker should generate a lot of different visuals, but none are shown) and
theres no cursor-thingy.
The screenshots show the difference between both situations.
Curiously, the deer in the upper left corner are shown, while the fish and
sugarcane in the middle & right are NOT shown (moving the screen had no
effect). Also, I'm holding down my left mousebutton in the screenshot with
vertex shader on hardware and pixel shader on. Apparently, the "goto cursor"
also completely disappears here, as well as all the other visuals paired with
selecting a move-to location/ having the unit selected.
If I turn off pixel shader support, but leave hardware vertex shader on, almost
everything becomes black.
If I set vertex shader to 'none', it does not matter what the pixel shader is
set to. (vertex shader off screenshot).
System:
Gentoo-sources 2.6.22-r2
x86_64
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
GCC: 4.2.0
GFX card: xfx Geforce 7800 GT, driver-version: 100.14.11
- The same issue lives in wine-0.9.46 (but even here, the deer are fully drawn
with vertex shader set to hardware, as opposed to the blackness without
hardware vertex shader.)
- There is no visible difference in debug output between settings.
If Additional info is needed, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=9828
Summary: Missing DirectInput key causes some games to crash
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahasler(a)gmail.com
CC: vitaliy(a)kievinfo.com
Created an attachment (id=8289)
--> (http://bugs.winehq.org/attachment.cgi?id=8289)
Crash when no DirectInput key exists
There's a problem with some games (including Rayman 3 and THPS3) which seems to
be caused by this patch:
dinput: Add a helper function to open configuration registry keys.
commit 8ff85c08b6bbf45b58fbbc1d374f5e1c051eda2f
When no DirectInput key exists and a gamepad is plugged in these games crash
(they work when no gamepad is plugged in though). Manually creating an empty
DirectInput key fixes this.
I'll attach a log.
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