http://bugs.winehq.org/show_bug.cgi?id=9820
Summary: Silent Hill 2: crash when trying to play another movie
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ceniza666(a)gmail.com
Created an attachment (id=8281)
--> (http://bugs.winehq.org/attachment.cgi?id=8281)
Crashlog
When the game plays a movie/cutscene for the first time, it works fine, but
when it tries to play the next one it crashes either with a page fault or an
unprivileged instruction exception. It's not systematic.
The easiest way to reproduce it is to use the MOVIES menu. Just select a movie,
let it play it, stop it (optionally) and try to play another movie (or the same
one).
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http://bugs.winehq.org/show_bug.cgi?id=10088
Summary: MS Money 2007 Seq Faults when using Native MsXML
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=8651)
--> (http://bugs.winehq.org/attachment.cgi?id=8651)
Seg Fault Trace when Running
Install Native MSXML3.
Run MsMoney
Seg Faults just after Main window shows.
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http://bugs.winehq.org/show_bug.cgi?id=9639
Summary: problems printing from TSoft
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwz(a)hwz.bv.tu-berlin.de
after upgrading to wine-0.9.44-13.1, I cannot print from TSoft
http://www.astro.oma.be/SEISMO/TSOFT/tsoft.html
anymore. Under wine-0.9.29 it works well, despite the warning:
fixme:commdlg:PRINTDLG_SetUpPrinterListComboA Can't find '(null)' in printer
list so trying to find default
With the actual version, nothing happens, but I get this debug output:
fixme:commdlg:PRINTDLG_SetUpPrinterListComboA Can't find '(null)' in printer
list so trying to find default
err:winspool:WINSPOOL_GetDriverInfoFromReg Can't find driver L"PS Driver" in
reg
istry
err:winspool:WINSPOOL_GetDriverInfoFromReg Can't find driver L"PS Driver" in
reg
istry
err:commdlg:PRINTDLG_ChangePrinterA GetPrinterDriverA failed for lp75sw, fix
you
r config!
fixme:commdlg:PRINTDLG_UpdatePrintDlgA No lpdm ptr?
fixme:commdlg:PRINTDLG_WMCommandA Update printdlg was not successful!
Similar debug-messages are produced every time the printer is
changed in the combo-box.
I checked the registry, several printers are defined, and after switching
back to 0.9.29, everything works.
Other Programs I didn't test at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=10256
Summary: Navigation : strange results when drawing vectors
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurent(a)vromman.org
Created an attachment (id=8883)
--> (http://bugs.winehq.org/attachment.cgi?id=8883)
Draw result under wine
Navigation (see AppDB) has the capability to draw some vector data : roads,
railways, rivers.
Using wine, those vectors have strange shapes, what makes the application
unusable (vectors are an important part of the software).
Take a look at the attachment to see the draw result in wine
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http://bugs.winehq.org/show_bug.cgi?id=9817
Summary: Steam freezes for 30s
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Created an attachment (id=8271)
--> (http://bugs.winehq.org/attachment.cgi?id=8271)
Debug output 1. when WINEDEBUG is set to -all 2. when WINEDEBUG is default
Starting from 0.9.45 (When Steam released the Community), and persisting in
0.9.46
Anywhere from 20-60 seconds after logging in and the Steam window starting, the
cursor blinks from a normal cursor to a cursor with an hourglass, while Steam
freezes for about 30 seconds.
Gameplay is seemingly randomly interrupted with a "Steam connection lost"
message.
All my Friends- and Community-related options are shut off.
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http://bugs.winehq.org/show_bug.cgi?id=9751
Summary: Wine running half life 2 becomes unstable on certain
lighting effects (red flares, red alarm flashes), slows
then crashes.
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8182)
--> (http://bugs.winehq.org/attachment.cgi?id=8182)
Output from half life 2 showing the game grashing after the 3rd red lighting
effect.
Wine reacts badly to lighting effects in half life 2 at certain points
throughout the game creating points that you can't progress past.
The first is towards the end of the section called 'sandtraps' when you first
enter the bunker behind the gun placements. There are red flares lying on the
ground. I could progress past this point by turning the dxlevel down to 70 and
all the setting s to low.
The second is in 'encapments' where the lights go out and the combine forces
storm in and fire red flares for lighting. This can also be avoided by running
dxlevel 70.
The third is shortly after the second where the girl in the game activates a
view screen and sees the woman doctor in the combine portal room, an alarm goes
off behind her and there is a flashing red light effect. This will still crash
if the dxlevel is 70. I have managed to get past it by triggering the sequence
then running backwards through the level to a safe distance and waiting a few
minutes before it's over.
The forth is straight after when you enter the portal room and just as it is
activated the same flashing red lighting alarm effect that you could see in the
view screen goes off and the game crashes. I have not been able to get past
this.
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http://bugs.winehq.org/show_bug.cgi?id=9698
Summary: EverQuest 1 no longer runs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slicersv(a)gmail.com
Created an attachment (id=8119)
--> (http://bugs.winehq.org/attachment.cgi?id=8119)
console output of older EQ 1 client used by SoD w/ wine 0.9.45
When I upgraded to wine 0.9.45 the older version of the EverQuest client used
by Shards of Dalaya emulated server no longer runs. I quit Live a long time
ago, so I cannot confirm if this problem occurs with the newer clients as well.
My theory is that the offending thing is:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUnmapBufferARB @ surface.c / 1291
wine: Unhandled page fault on write access to 0x00000000 at address 0x7cc64eb6
(thread 000c), starting debugger...
view the attachment for the rest of the console output.
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http://bugs.winehq.org/show_bug.cgi?id=10194
Summary: Regression: GTA Vice City has messed up colors
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahasler(a)gmail.com
CC: thunderbird2k(a)gmx.net
Since wine 0.9.47 (and also in 0.9.48) the colors in GTA Vice City are
completely messed up. I'll attach a screenshot for demonstration. I did
regression testing and tracked the bug down to this commit:
commit 134aa67ec9fc9f761e6da15a816f770d8a30c455
author Roderick Colenbrander <thunderbird2k(a)gmx.net>
wined3d: Use a fragment shader to do P8 palette conversion in hardware.
Hope this can get fixed soon.
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http://bugs.winehq.org/show_bug.cgi?id=10145
Summary: Segmentation Fault: Silkroad Online loss of
functionality
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.silkroadonline.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.c.ddcc(a)gmail.com
Silkroad Online (previous marked gold) now crashes due to a segmentation fault
during the loading stage (the program previously worked fine until patch 1.129
was released). This has been reproduced on Ubuntu Feisty and Gutsy machines of
32 and 64 bit, Fedora Core 7, and Gentoo machines. Suffice to say, this is not
due to a specific distribution. The error output right before the segmentation
fault is err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x4b1d440
next block has PREV_FREE flag. A "WINEDEBUG=+ddraw,+heap,+relay,+tid,+seh wine
silkroad.exe >logfile 2>&1" logfile of 577MB is attached below. This log was
taken on a 64-bit machine, as a memory leak occurs after it crashes (the memory
used to load game objects is not freed).
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