http://bugs.winehq.org/show_bug.cgi?id=6342
------- Additional Comments From vitaliy(a)kievinfo.com 2007-25-02 22:50 -------
What is your video card and drivers? It shows "Direct3D HAL" normal color for me.
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http://bugs.winehq.org/show_bug.cgi?id=7469
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
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http://bugs.winehq.org/show_bug.cgi?id=7469
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|jnewman(a)codeweavers.com |wine-bugs(a)winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=7549
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-25-02 22:13 -------
Xlib: extension "XFree86-DRI" missing on display ":0.0".
Don't use XGL with Wine. Fix your drivers.
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http://bugs.winehq.org/show_bug.cgi?id=7553
------- Additional Comments From vitaliy(a)kievinfo.com 2007-25-02 22:10 -------
Do you have "managed" mode disabled? Looks like bug 1798.
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------- Additional Comments From flexo(a)holycrap.org 2007-25-02 20:43 -------
No, the failure already happens at CB/LB_GETCURSEL - the combo/listbox is empty
but the application seems to expect some items to be there. Hacking LB_GETCURSEL
to return 0 leads to a later crash following a LB_GETTEXTLEN so it's not
GETCURSEL that's broken, the application somehow expects the combobox to really
have some items. No idea where those are supposed come from.
Note that there are two comboboxes. The other one is working fine.
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http://bugs.winehq.org/show_bug.cgi?id=881
------- Additional Comments From k04jg02(a)kzoo.edu 2007-25-02 17:59 -------
I can confirm this problem is still present in Baldur's Gate 2 in 0.9.31.
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------- Additional Comments From rmh(a)aybabtu.com 2007-25-02 16:42 -------
I forgot to mention that I'm using Henry's patch from Bug 6250 to workaround the
hardware cursor invisibility problem.
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