http://bugs.winehq.org/show_bug.cgi?id=1267
------- Additional Comments From pmcnett(a)pm-sc.com 2007-16-03 10:29 -------
Unfortunately I have no idea what the status of this bug is, as I don't use
Visual FoxPro anymore.
Regarding the download link, at one point I had a demo app to download to show
the various bugs with Visual FoxPro in WINE, but at the moment I can't find it.
I probably attached the executable rather than gave a URL to download it. If I
find it, I'll repost it.
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Just wondering if it would be trivial (not require a complete
recompile) to add a link to the page that shows after you change
anything on a bug to take you back to the bug list that you were last
viewing..
Example: On the left there is a link to list just bugs with status:
new, so I click that. Then I see a bug I would like to check out so I
click on that bug. I add comments and hit submit. The next page that
comes up gives me the option to return to the bug, but I would rather
go back to the list. As it stands now I have to hit the back button 2
times to get back to the list (unrefreshed mind you, which is how I
want it as I dont want to have to re-download the entire list every
time I view it). At the bottom there are links for Query page and
Enter a new bug. To the right of that it would be nice to have a link
that does the equivalent of javascript:back(); a couple of times to
get me back to the bug list without re-downloading it..
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Thanks
Tom
Check out this new 3D Instant Messenger called IMVU. It's the best I
have seen yet!
http://imvu.com/catalog/web_invitation.php?userId=1547373&from=power-email
http://bugs.winehq.org/show_bug.cgi?id=1477
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 10:12 -------
Closing
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http://bugs.winehq.org/show_bug.cgi?id=1477
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 10:12 -------
No report back. Abandoned
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http://bugs.winehq.org/show_bug.cgi?id=7708
------- Additional Comments From hans(a)it.vu.nl 2007-16-03 09:45 -------
Running the run RunOnce entry by hand I get errors like this one:
err:setupapi:SetupDefaultQueueCallbackW copy error 3 L"Z:
\\home\\hans\\tmp\\unzip\\mbadmin.exe" -> L"\\mbadmin.exe"
Notice the empty directory in the destination path. Using native
advpack (which comes bundled with the app) it pops up the dialog
asking for the destination directory like on Windows. Looks like
another bug, in advpack this time.
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http://bugs.winehq.org/show_bug.cgi?id=7598
------- Additional Comments From rmh(a)aybabtu.com 2007-16-03 09:45 -------
Note that they aren't pure ascii files. They start with 0xfffe and then a weird
string (is that utf-16?) for the first line. Btw, I've verified that Vista also
uses this format.
Sounds easy to implement. I'll send a patch if noone beats me to it.
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http://bugs.winehq.org/show_bug.cgi?id=7712
------- Additional Comments From rmay(a)ou.edu 2007-16-03 09:42 -------
Created an attachment (id=5386)
--> (http://bugs.winehq.org/attachment.cgi?id=5386&action=view)
+win,+x11drv,+user,+msg,+message,+relay trace
Here's a trace with +win,+x11drv,+user,+msg,+message,+relay and a few other
added traces to see what's going on. Somewhere between the WM_NCCREATE message
being sent and DefWindowProcA the name becomes changed. I noticed
WINPROC_CallProcAtoW within the SendMessageA calls, could this be causing some
change to unicode and causing the ascii name to be treated as unicode?
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http://bugs.winehq.org/show_bug.cgi?id=7709
------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 09:41 -------
Without that fix, it seems like it crashes every time a projectile is fired,
even though all graphics settings are at the lowest.
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http://bugs.winehq.org/show_bug.cgi?id=7709
------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 09:40 -------
Running the game with WINEDEBUG=-all seems to fix the issue for me. Can
anyone confirm/contradict this?
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http://bugs.winehq.org/show_bug.cgi?id=1411
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 09:24 -------
I cant even install this game right now due to missing support for ADPCM....
Guess I'll have to get a native dll and retest. Anyone have any idea which one
I need?
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