http://bugs.winehq.org/show_bug.cgi?id=7699
dank(a)kegel.com changed:
What |Removed |Added
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URL| |http://www.stable32.com/
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 19:24 -------
I did some testing, and it turns out that's not completely correct either.
The correct way is "((top/4) * pitch) + (left * 4)" for DXT2-5 and "((top/4) *
pitch) + (left * 2)" for DXT1.
eg. if you do LockRect with top = 60 and left = 60, that's 15 4x4 blocks down
from the top. It's also 15 4x4 blocks from the left, but each 4x4 block consists
of 16 bytes for DXT2-5 so you end up with "(left/4) * 16", which simplifies to
"left * 4". DXT1 has only 8 bytes per block, so that becomes "left * 2".
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http://bugs.winehq.org/show_bug.cgi?id=3817
------- Additional Comments From scott(a)open-vote.org 2007-12-03 18:33 -------
Does that mean this bug doesn't exist if the .wine directory resides on a
case-insensitive file system?
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http://bugs.winehq.org/show_bug.cgi?id=7670
thestig(a)google.com changed:
What |Removed |Added
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Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-12-03 18:27 -------
Has battle sounds ever worked? What version of wine are you running? Is there a
game demo that can reproduce the problem?
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http://bugs.winehq.org/show_bug.cgi?id=7699
Summary: Crash when application (Stable32) tries to write file
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jra(a)febo.com
Dan, I've been playing more with Stable32 under wine. As I mentioned in
my earlier message, I discovered that if I ran "wine stable32" from
within the Stable32 directory and tried to open a file in the parent
directory (one level up), the error occurred. If I run from within the
parent directory, it works fine.
That situation continues. However, I've found another problem that
triggers a hard lockup, rather than a crash.
1. From ~/.wine/drive_c/Program Files/Hamilton Technical
Services/Stable32 run the program.
2. Use the file dialog to open PHASE.DAT, selecting the button for
"phase data" rather than the default frequency data.
3. Use the plot tool to generate a plot. That will work just fine.
4. After proving that works, click the "convert" button to create a BMP
output file. After you go through a couple of steps, you will end up
with silence that seems to indicate success, but at that point the
program is frozen.
5. If you click the close button in the upper right of the window,
after a few seconds you will get a message that the program isn't
responding.
6. If you select to terminate at that point, the message on the console is:
wine: Unhandled page fault on read access to 0x00222000 at address
0xb7de437c (thread 0010), starting debugger...
Killed
I have tried this using Windows 2000 and Windows 98 OS choices, and
running with sudo as well as normally.
We are making progress, but this is still a significant problem. Any
ideas on what to do next?
By the way -- one other thing I notice, which may or may not be related.
If, in the file open dialog, you click on "open" without having
selected a file, you get a message to the effect "can't open /home/jra"
(or whatever). That's fine. But if you then select a file and try to
open it, the program immediately crashes.
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http://bugs.winehq.org/show_bug.cgi?id=7698
l_bratch(a)yahoo.co.uk changed:
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l_bratch(a)yahoo.co.uk changed:
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Attachment #5316|application/octet-stream |application/text-plain
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http://bugs.winehq.org/show_bug.cgi?id=7698
Summary: Counter-Strike:Source crashes after a while
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://www.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
The game appears to work fine at first, but then after anywhere between 30
seconds to over 10 minutes the game will crash.
I've tried downgrading to a known good (by somebody else) version of wine
(wine-0.9.32-g3ad92b0), and tried the latest git (wine-0.9.32-ga280890) and get
the same problem. I've also tried downgrading my nvidia drivers from 9755 to 9746.
I've tried with offscreenrendering mode set to pbuffer, backbuffer and fbo, and
the dxlevel in CS:S set to 70, 80, 81 and 90 - the same thing happens in all.
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------- Additional Comments From viriiboxen(a)gmail.com 2007-12-03 17:59 -------
In reply to Comment #18:
Different functions, and the page fault occurs on read access. I'll post logs
when I have time to test it more, the crashes don't show up as predictably as
this previous one.
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