http://bugs.winehq.org/show_bug.cgi?id=7696
Summary: fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface
Call to IWineD3DDevice_GetRenderTarget failed
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadow.wizzard(a)gmail.com
Like in title the call to:
fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface Call to
IWineD3DDevice_GetRenderTarget failed
is unsupported at the moment what results in further failure:
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 143 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 1834
Current serial number in output stream: 1834
Tested with GTR2 FIA racing.
See detailed log in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=7695
Summary: UltraVNC in 0.9.32 should not show fullscreen title bar
when windowed
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vatbier(a)yahoo.com
Mandriva Linux 2007.0 here.
With wine 0.9.30 ultravnc_viewer.exe (remote access) works very good.
I installed wine 0.9.32 (wine-0.9.32-1.SoS.2007.0.i586.rpm).
Using ultravnc_viewer.exe I saw immediately that the fullscreen title bar that
should appear when you move your mouse to the top of the screen was now
allways visible also in windowed mode.
This bug is not in wine 0.9.30.
I also noticed that when clicking on the minimize button of the black
fullscreen title bar and unminimizing the remote desktop no longer responds.
Using the minimize button of the windowed ultravnc works ok.
vatbier
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http://bugs.winehq.org/show_bug.cgi?id=7663
------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 15:12 -------
@ comment #8: I was referring to:
- User opens Windows Explorer
- User navigates through c:\Program Files\WOTR and clicks on Rings_Demo.exe
This results in Windows executing Rings_Demo.exe _with_ absolute path.
OTOH, in the following situation (e.g. in GNOME):
- User opens nautilus
- User navigates through ~/.wine/drive_c/etc.. and clicks on Rings_Demo.exe
GNOME will pass the following to wine:
- current dir: $HOME
- argv[1]: absolute path to Rings_Demo.exe
which, unless converted to win32 form, is not consistent with the Windows
behaviour. This is also inconvenient for command-line users running "wine
$HOME/.wine/drive_c/..../Rings_Demo.exe" (the equivalent of that is a full path
IMHO).
OTOH, on Windows, Rings_Demo.exe will always work unless you run it via cmd.exe
from the game directory (using a relative path), or if you hack the *.lnk file
as you described.
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http://bugs.winehq.org/show_bug.cgi?id=3615
rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rmh(a)aybabtu.com
------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 14:59 -------
*** Bug 7671 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7671
rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 14:59 -------
Seems pretty much like it (bug 3615 segfaults with jmp rather than call, but I
suppose that's cause they aren't using indirect rendering like me :-) ).
*** This bug has been marked as a duplicate of 3615 ***
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http://bugs.winehq.org/show_bug.cgi?id=7643
ehoover(a)mines.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5313 is|0 |1
obsolete| |
------- Additional Comments From ehoover(a)mines.edu 2007-12-03 14:42 -------
Created an attachment (id=5314)
--> (http://bugs.winehq.org/attachment.cgi?id=5314&action=view)
Patch to try for segfault problem (against git)
In reply to Comment #15:
Gotcha. If someone could test this version then I'd appreciate it.
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logitech cordless mouse&keyboard MX700
X-Bugzilla-Reason: AssignedTo
http://bugs.winehq.org/show_bug.cgi?id=7694
thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-binary |wine-misc
Summary|realted to bug 1726 Your |related to bug 1726 Your
|keyboard layout was not |keyboard layout was not
|found! |found!
|logitech cordless |logitech cordless
|mouse&keyboard MX700 |mouse&keyboard MX700
------- Additional Comments From thestig(a)google.com 2007-12-03 14:29 -------
Bug 1726 was from a long time ago and some information pertaining to that bug
may be out of date.
What kind of problems are you having your logitech keyboard? What application
are you running? What version of Wine are you using?
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 14:12 -------
>+ pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch *
pRect->top / 8) + ((pRect->left * This->bytesPerPixel / 2));
I think you should divide by 4 there as well. DXT1 blocks are 4x4 as well, and
the divide by 2 at the end already takes care of the fact that it uses only 4
bits for each pixel.
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------- Additional Comments From ehoover(a)mines.edu 2007-12-03 13:50 -------
Created an attachment (id=5313)
--> (http://bugs.winehq.org/attachment.cgi?id=5313&action=view)
Patch to try for segfault problem (against git)
I'm not currently in a position to test this (OpenGL really needs to work over
X forwarding), but this patch should do the trick. Please test and let me know
how it turns out.
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http://bugs.winehq.org/show_bug.cgi?id=7580
kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From kelfe(a)gmx.de 2007-12-03 13:47 -------
fix got commited and is working \o/
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