http://bugs.winehq.org/show_bug.cgi?id=7551
------- Additional Comments From juan_lang(a)yahoo.com 2007-06-03 21:55 -------
I guess I need the usual info: What are you doing in the app? What do you
expect to see? What are you seeing instead?
It appears you're using oggenc.exe - where did you get that?
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http://bugs.winehq.org/show_bug.cgi?id=7652
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Priority|P5 |P2
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http://bugs.winehq.org/show_bug.cgi?id=7334
------- Additional Comments From vanessaezekowitz(a)gmail.com 2007-06-03 21:39 -------
Oh, and if I run a regular Xnest without requesting an 8bpp visual, and then
run the game under that, I still get a black "screen" within Xnest, and a
message on the controlling terminal about not switching to 8bpp mode.
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http://bugs.winehq.org/show_bug.cgi?id=7488
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-setupapi |wine-misc
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:30 -------
Still don't see what's so critical - lovering priority.
For me all VB apps have to go to /dev/null without exceptions!
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http://bugs.winehq.org/show_bug.cgi?id=7381
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|P2 |P4
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:28 -------
It's a minor problem - leave with it or fix it yourself!
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http://bugs.winehq.org/show_bug.cgi?id=7334
------- Additional Comments From vanessaezekowitz(a)gmail.com 2007-06-03 21:26 -------
I'm trying to find the ideal settings/modes to run M$ Pinball Arcade, and I've
almost got it perfect, but I've run into a brick wall now. Generally, my
problems seem a bit worse than any others I've seen thus far...
My normal display is 2048x1536 24bpp on an AMD 64x2 3800+ machine with 1GB RAM
and an NV6800 card with the official binary driver, running Kubuntu Feisty (X
7.2.0, wine 0.9.31). Wine is configured to simulate a Windows 2000 install
with a virtual desktop of 1024x768, with hardware pixel shader support enabled.
If I run Xnest and request an 8bppmode, it refuses to start, claiming it can't
find the "desired default visual" (or something like that), despite a valid
8bpp mode being present in my xorg.conf.
If I run the game through VNC with just the right settings, I can get what
seems to be a normal 8bpp display, but the refresh rate is far too low to be
playable (maybe 10 fps).
If I run the game on a normal 8bpp xorg session with something like twm for a
window manager, with the default PseudoColor visual, the color map switches
when the game window gains/loses focus like it should, but the colors are
garbled regardless of what has focus, yet winecfg and regedit display their
colors properly when I try those in this mode.
If I run the game in that same mode, but without a window manager, the color
map never gets properly configured and I end up with a severely restricted
color set (maybe 8 or so colors and otherwise mostly black) in both winecfg/
regedit and in the game, regardless of what window has focus.
8bpp with Truecolor or DirectColor results in a black window/screen - pretty
much the same thing I get if I were to just run wine on 15, 16, or 24 bpp
(except that there is no message on the controlling terminal about not being
able to switch to 8bpp).
If I run the game in 8bpp with the StaticColor visual, I get what looks like a
7bpp screen (128 or so colors) but the game is otherwise playable. I can tell
that there are still too few colors by comparing against a real Windows box;
smooth color transitions are roughly twice as fine on Windows as on Wine, but
still clearly 8bpp.
8bpp with the StaticGrey visual gives me what looks like a full 8bpp 256-
greyscale screen (transitions between "colors" appear to be fairly smooth), but
I can't be 100% sure about this one.
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http://bugs.winehq.org/show_bug.cgi?id=7492
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Version|0.9.32. |0.9.31.
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:23 -------
Please don't change originally reported version.
This is a know problem - ALSA driver's sound capture is buggy and hangs when opened.
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------- Additional Comments From Alexqw85(a)gmail.com 2007-06-03 21:11 -------
I am experiencing the same ALSA sound issue. If ALSA is not selected then all
works well. If I do select it then it will freeze on the menu and I have to
kill the hl.exe. I am using Gentoo x86, Wine 0.9.32, and my ALSA drivers are
built as modules in the kernel (2.6.19-r5). Let me know if there is more
information I can provide.
---Alex
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http://bugs.winehq.org/show_bug.cgi?id=7609
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-06-03 21:02 -------
closing then
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