http://bugs.winehq.org/show_bug.cgi?id=7616
------- Additional Comments From dmitry(a)codeweavers.com 2007-04-03 08:38 -------
Configure and make in Wine tree don't need any parameters. Just run
./configure && make depend && make
and run the program using just compiled wine binary skipping 'make install':
cd ~/.wine/drive_c/Program Files/blah-blah-blah
~/wine/wine ./blah-blah-blah.exe
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http://bugs.winehq.org/show_bug.cgi?id=7631
Summary: Titan Quest hangs after 5 seconds in menu
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder.m(a)czela.net
Titan Quest now with latest wine can start, but graphic in menu is broken and it
hangs after 5 seconds. It is complaining about "Updating part of a compressed
texture is not supported at the moment"
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http://bugs.winehq.org/show_bug.cgi?id=7616
------- Additional Comments From gojulgarbmail(a)yahoo.fr 2007-04-03 08:18 -------
Could you please provide the parameters to the configure and make commands in
order to be able do recompile wine with debug symbols ?
Can't find this in the documentation.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=7630
Summary: Supreme Commander: When using DirectX XACT engine: stack
overflow
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In order to get sound in Wine, I registered the 7 xactengine2_<>.dll's with
regsvr32. These are extracted from the Feb 07 update of DirectX 9, I can upload
them if needed. These files seem to be essential to having sound in SupCom. One
of them however, which is xactengine2_4.dll, causes SupCom to give me these 2
errors when launching:
wine: Call from 0x3229d71 to unimplemented function msvcrt.dll._aligned_malloc,
aborting
err:seh:setup_exception stack overflow 12 bytes in thread 000e eip 010ce4e8 esp
00c30ff4 stack 0xc31000-0xe40000
I tried using msvcrt.dll as native and builtin as well as replacing it with
different versions with no success.
Will provide more information when told which.
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http://bugs.winehq.org/show_bug.cgi?id=7629
Summary: MechWarrior 3: ingame is black, but HUD gets drawn
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
When switching MechWarrior 3 to "DirectDraw HAL" (says so in the menu) and
launching a game, nothing is visible (everything's black) except the HUD. This
is most probably related to these 4 errors
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt DDBLT_DEPTHFILL needs to be implemented!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 02000000
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
It's not possible to set the renderer ingame, due to a bug that prevents ingame
dialog boxes to be clicked. In order to active this renderer, set
HKEY_CURRENT_USER\Software\MicroProse\MechWarrior 3\1.0\HWCardDev from 1 to 0
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http://bugs.winehq.org/show_bug.cgi?id=7628
liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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