http://bugs.winehq.org/show_bug.cgi?id=7940
assasukasse(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6111 is|0 |1
obsolete| |
------- Additional Comments From assasukasse(a)gmail.com 2007-06-05 18:13 -------
Created an attachment (id=6159)
--> (http://bugs.winehq.org/attachment.cgi?id=6159&action=view)
log of shareaza run on latest wine
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=8298
------- Additional Comments From focht(a)gmx.net 2007-06-05 18:09 -------
Hello,
--- quote ---
Are you sure that the DEMO of a game which comes as a TORRENT download uses a
StarForce protection? I thought that StarForce protection was for checking for
original CD and this demo does not use any CD... Is it really StarForce or is
XtreamLok something else?
--- quote ---
The demo is a whopping 3.5 gig download, setup unpacked 4,2 gig, installed 6,3
gig makes a temporary total of 14 gig ... what kind of stuff did those people smoke?
Their website is flash only which is simply unfriendly as hell.
Ok, back to topic.
The game is secured with softwrap 7.x (aka Xtreamlok) software protection.
The protector employs several advanced anti debugging/detection measures.
It fails in first place due to insufficiency of wine crypt32 module (not all
APIs are available/functional).
You can't get this information by relay/trace because softwrap uses its own
imports resolver/fixup code which doesnt leave any trace.
It uses crypt32 APi it to verify and transfer digital signatures online.
You can work around this by using native crypt32.dll and its msasn1.dll
dependency. Putting both into installation directory will be fine.
Set dll override to use native version first.
The next showstopper is because softwrap tries to open volume "c:" directly
using "\\.\<driveletter>:" form.
This obviously wont work because neither symlink nor fake harddisk volume exist
(e.g. <winedir>/dosdevices/c:: -> blah)
--- snip trace ---
0015:Call kernel32.CreateFileA(0034ec00
"\\\\.\\c:",00000000,00000002,00000000,00000003,00000000,00000000) ret=10008a81
trace:file:CreateFileW L"\\\\.\\c:" QUERY_ACCESS FILE_SHARE_WRITE creation 3
attributes 0x0
trace:file:RtlDosPathNameToNtPathName_U (L"\\\\.\\c:",0x34e9c0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"\\\\.\\c:" 520 0x34e714 (nil))
trace:ntdll:NtCreateFile handle=0x34e9c8 access=00000000 name=L"\\??\\c:"
objattr=00000040 root=(nil) sec=(nil) io=0x34e9b8 alloc_size=(nil)
attr=00000000 sharing=00000002 disp=1 options=00000050 ea=(nil).0x00000000
warn:file:CreateFileW Unable to create file L"\\\\.\\c:" (status c0000034)
trace:file:CreateFileW returning 0xffffffff
0015:Ret kernel32.CreateFileA() retval=ffffffff ret=10008a81
--- snip trace ---
Regards
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=219
------- Additional Comments From timo.jyrinki(a)hut.fi 2007-06-05 17:17 -------
For those that are interested, I gathered all the information I could at
http://wiki.winehq.org/SafeDisc
The latest patch is against 0.9.18, so I guess the first step would be for
someone to try if it can be applied against current Wine, or if a modified patch
could be created. Please update the wiki accordingly :)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are on the CC list for the bug, or are watching someone who is.
http://bugs.winehq.org/show_bug.cgi?id=8301
Summary: jedi academy demo crashes during window creation
Product: Wine
Version: 0.9.36.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsd(a)gentoo.org
The Jedi academy game demo crashes when you enter a level. The menu,
character/weapon selection screens work fine, but it crashes before I get to
kill anything :(
This game is based on the Quake 3 engine, and the quake 3 demo works fine. Also,
the predecessor game demo (Jedi outcast) works fine.
Reproduced with wine-0.9.36 and wine-0.9.35. This is on Gentoo Linux (2.6.21),
xorg-server-1.3.0.0 using xf86-video-intel with DRI.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=4939
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-06-05 16:08 -------
Looks like nearly all games from gamehouse.com are affected by this bug. Still
crashes in wininet. So unlike previous comment say, scrabble.exe still crashes there
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=8237
------- Additional Comments From liquitsnake(a)gmx.net 2007-06-05 15:35 -------
After I played around with it some more I'm pretty sure now that this is a
memory leak.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.