http://bugs.winehq.org/show_bug.cgi?id=8515
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Component|wine-directx-d3d |wine-directx-ddraw
------- Additional Comments From vitaliy(a)kievinfo.com 2007-27-05 19:38 -------
What "game" are you talking about?
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http://bugs.winehq.org/show_bug.cgi?id=7857
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |unrealreality(a)gmx.ch
------- Additional Comments From vitaliy(a)kievinfo.com 2007-27-05 19:36 -------
*** Bug 8516 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8516
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-27-05 19:36 -------
Duplicate
*** This bug has been marked as a duplicate of 7857 ***
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http://bugs.winehq.org/show_bug.cgi?id=8511
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://psydk.org/PngOptimize
| |r
Keywords| |download, source
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http://bugs.winehq.org/show_bug.cgi?id=7929
------- Additional Comments From blin(a)gmx.net 2007-27-05 17:08 -------
As Dylan said, we're currently short of viable ideas to fix this. Filtering at
the program level imho is inacceptable, and everything else would need kernel
level support. Judging from the linux-net mailing list replies, the kernel devs
don't seem to feel like helping out there.
Personally, I don't feel like creating a kernel patch and boxing it through lkml.
I'm afraid this one is a WONTFIX until someone implements a SO_BROADCAST_RECV
for us in the kernel that allows us to tell a socked bound to a specific ip
address to receive broadcasts coming in on the device that owns the IP address
our socket is bound to.
If this sounds like gibberish to you, I can't blame you. However, I am not going
to spend any more time on this bug, I have enough other things to fix. Adding
more "Please fix this." posts probably won't help.
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http://bugs.winehq.org/show_bug.cgi?id=7886
us(a)edmeades.me.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |us(a)edmeades.me.uk
------- Additional Comments From us(a)edmeades.me.uk 2007-27-05 15:52 -------
My gut feeling is this:
link shows .... "/LIBPATH:C:\Documents and
Settings\picca\Bureau\cppunit-1.10.2\lib" ...
but msvcrt trace shows (Look at the escaped quotes, they moved):
trace:msvcrt:msvcrt_init_args got "link .... /LIBPATH:C:\\Documents\" and
\"Settings\\picca\\Bureau\\cppunit-1.10.2\\lib ...
This looks wrong. I tried a quick test, and I cannot reproduce this in current
git, I always correctly get:
trace:msvcrt:msvcrt_init_args got "test .... \"/LIBPATH:C:\\Documents and
Settings\\picca\\Bureau\\cppunit-1.10.2\\lib\" ...
Can you try again and see if its still a problem, I am wondering if someone
fixed a parms parsing issue (I tried wine command line plus from wine's cmd)
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2007-27-05 15:32 -------
| preloader: Warning: failed to reserve range 00000000-60000000
| warn:module:alloc_module disabling no-exec because of L"HODWin32.exe"
:
| warn:module:load_builtin_dll failed to load .so lib for builtin
| L"C:\\windows\\system32\\USER32.dll":
| /home/zajec/.wine/dosdevices/c:/windows/system32/user32.dll:
| nieprawidłowy nagłówek ELF
... so on with other crucial DLLs. Rafal, what distro and what kernel are you
running?
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http://bugs.winehq.org/show_bug.cgi?id=8517
Summary: ddraw:IDirectDrawClipperImpl_Release crash in Age of
Empires II
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baby.lueshi(a)gmail.com
When trying to start a new game in AoE II, I am always met with a crash related
to this function. However, it seems most other people do not get this problem,
so it might just be my machine.
CPU: AthlonXP 2800+
GPU: GeForce 6600 GT (256Mb)
Kernel: 2.6.21-gentoo-r1
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