http://bugs.winehq.org/show_bug.cgi?id=7573
------- Additional Comments From axelei(a)gmail.com 2007-27-05 11:16 -------
Same here. It only displays Deus Ex for playing. Others are only visible in the
first run. It also displays on the first run an error message saying my hardware
is not compatible with ATI promotion (HL2, lost coast, CounterStrike Source). (I
didn't have any ATI coupon, i bought the Valve Pack)
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http://bugs.winehq.org/show_bug.cgi?id=8516
Summary: S.t.a.l.k.e.r. crashes with BugReport and "illegal
instruction in module xrcdb.dll"
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unrealreality(a)gmx.ch
S.t.a.l.k.e.r. crashes with BugReport and "illegal instruction in module xrcdb.dll"
What other information do yo need?
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From montgoss+wine(a)gmail.com 2007-27-05 10:40 -------
Crossover crashes for me the same way Wine does.
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http://bugs.winehq.org/show_bug.cgi?id=8502
------- Additional Comments From sliebbe(a)gmail.com 2007-27-05 10:33 -------
You are right. Apparently Debian released the official etch release (4.0) with a
beta version of xfce. I have so far stayed with the "etch/stable" version, but
am now inclined to update my sources.list to use "testing" or "unstable". Thanks
for the info.
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http://bugs.winehq.org/show_bug.cgi?id=8513
------- Additional Comments From citizenr(a)gmail.com 2007-27-05 10:18 -------
ok, i just compiled winsock2 tests and test_so_reuseaddr() fails, so its a
known bug, but its weird that searching bugzilla for SO_REUSEADDR didnt find
anything.
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http://bugs.winehq.org/show_bug.cgi?id=6818
juraj5(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From juraj5(a)gmail.com 2007-27-05 09:54 -------
Thank God, somebody finally fixed the bug! (works on 0.9.37)
THANK YOU!
*bows*
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http://bugs.winehq.org/show_bug.cgi?id=8515
Summary: Critical patch to start the game ?
Product: Wine
Version: 0.9.37.
Platform: PC
URL: http://www.runaway-thegame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cylianna(a)no-log.org
The game won't start if src/dlls/ddraw/utils.c hasn't been patched with:
if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
(DDPixelFormat->u3.dwGBitMask == 0x001F) &&
(DDPixelFormat->u4.dwBBitMask == 0x0) )
{
return WINED3DFMT_R5G6B5;
}
after last "if" of "case 16.
Thanks to whoever found this. Original link: http://doc.ubuntu-fr.org/runaway2
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http://bugs.winehq.org/show_bug.cgi?id=8511
------- Additional Comments From hadrien-wine(a)psydk.org 2007-27-05 09:44 -------
>Thanks! (And if you're at all in the mood, do consider
>submitting a patch to fix this.)
You're welcome ^^ Unfortunately I don't have any Linux box in order to compile
my custom Wine version, and I would like to avoid blind coding without testing.
>BTW what's the symptom in your app, i.e. how does this cause failure?
>And is your app publically available?
The application is called PngOptimizer and can be found here :
http://psydk.org/PngOptimizer
The symptom : when you drop files on the main window, nothing happens.
Here is the explanation :
PngOptimizer filters files by their extension. If you drop many files it will
only keep those that end with "png", "gif", "bmp" and "tga".
In Wine, the file name I get is one more character than the expected length, for
example : "abc.png#" instead of "abc.png" with # being zero.
When I extract the extension from the file name, I get "png#".
When I compare the extracted extension with an acceptable extension, for example
"png", the test fails, as "png#" is not equal to "png".
It can silently work on many applications that use zero-terminated strings as we
usually do in C or C++. For example, strcmp would succeed for "png#" and "png".
But I use my own string class, that manages strings as a character buffer and a
length. Thus, the code point U+0000 is a regular character for me, and the
comparison function I use relies on the length provided by the string object.
When creating the file name string object, its length is initialized with the
length provided by DragQueryFileW.
If you want to see the details, I provide the source code on my website. Check
the MainWnd.cpp file and the function : String MainWnd::GetDraggedFileName(HDROP
hDrop, int nFile)
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http://bugs.winehq.org/show_bug.cgi?id=8514
------- Additional Comments From citizenr(a)gmail.com 2007-27-05 08:49 -------
I couldnt code anything in Winapi even if my life depended on it ... but i will
try to find some code i can modify to be a testcase :)
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